S'Tek (5e Race)
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"Did you see that?" Belvar called to his allies, pointing towards a copse of trees. "Something just moved!" "Ach, yer bein' ridiculous, Belvar!" assured Maveline, waving a hand towards the anxious gnome. "Do not be so swift to dismiss his claims, fair Maveline. We may be dealing with an unseen assailant," Vystal said, waving his hand and casting a spell to see invisible creatures. As he completed the spell and scanned his surroundings, nothing appeared to him, not a form, not a weapon, not even the hands which slowly closed around his companions' throats. All he could perceive, thanks to his keen elven senses, was the faint displacement in the shape of a humanoid before the camouflaged fist came hurtling through the air, shifting to its native colors.
|Photo credit by Shantanu Kuveskar, https://en.wikipedia.org/wiki/Chameleon|
S'Tek resemble bipedal chameleons, with skin ranging from reds to greens to blues to yellows, having patterns such as stripes, striations, or spots. They have a short, dexterous tail which they keep tightly coiled. Like their smaller counterparts, S'Tek have four fingers and independent-moving eyes. Some have on their heads crests, horns, ridges, or some combination of these, though they serve no combat purpose whatsoever. Every month or so, they shed their skin. Such skin is prized among the criminal underworld due to the fact that it retains some of its minor shifting abilities; however, the S'Tek rarely deal with criminals.
The long and contested history of the S'Tek is wrought with wars, political upheavals, diseases, and natural disasters. Long ago, the S'Tek were given the gift of camouflage by their goddess. Once a race which prided itself on its ability to create beautiful artwork, thanks to its enhanced color vision, the S'Tek allowed monetary gain to obstruct their traditions and religious beliefs. This angered their goddess, S'tellastaska, who descended from the heavens and offered them this choice: either they forsake their wealth and possessions, or lose her blessing. The S'Tek decided that the best choice would be to forfeit their wealth. Ever since, S'Tek have favored living with as few possessions as possible, and are thus very unlikely to be prone to greed.
S'Tek construct their villages in the high canopies of forests and jungles. They have a very communal sense of thinking, so that when one S'Tek aids the village, all S'Tek prosper.
S'Tek base their names on a certain color they favor when not camouflaged. These names are always odd colors, never anything as plain as "blue", "red", "green", "orange", etc.
Male: Arylide, Bistre, Bzantium, Coquelicot, Mikado, Glaucous, Wenge, Fulvous, Eburnean, Incarnadine, Pervenche, Sinoper, Verniter, Smalt, Damask,
Female: Amaranth, Brandeis, Bzantine, Chartreuse, Sarcoline, Smaragdine, Xanadu, Falu, Gingerline, Nattier, Watchet, Zaffre,
S'Tek are a race of chameleon-like humanoids who inhabit jungles and other wooded regions.
Ability Score Increase. Your Dexterity, Constitution and Wisdom score each increases by 1.
Age. S'Tek can live to over 200 years old, and typically reach adulthood by the age of 20.
Alignment. S'Tek typically favor a neutral alignment, preferring to not become involved in other creatures affairs.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet. You have a climbing speed equal to your walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Chameleon Skin. You have advantage on Dexterity (Stealth) checks made to hide, so long as you are not wearing armor. If you move no more than half your movement in a turn, you are able to adjust your skin alterations to match your surrounding without it being obvious.
Keen Senses. You are proficient in the Perception skill.
Languages. You can speak, read, and write in Common and Draconic.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 8″||+2d6"||80 lb.||× (2) lb.|