Rynogg (5e Race)

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What I saw in those mountains were people. But they looked ... like a walking rainbow, shimmering like bubbles.

Physical Description[edit]

Rynoggs are humanoids that have special skin. This skin shimmers in many colors and changes based on mood or need. Usually, they settle on a single default color as their neutral point. Rynoggs have been known to be able to change their pigments to be like metal, able to reflect light. They can also camouflage or become invisible if need arises. Their eyes never change, however, and are unique in that they have many apparent rings. When they are feeling vibrant, the colors move across their bodies in dazzling arrays, similar to a cuttlefish.


Rynoggs are creatures born of a mythical substance by a deity who opposed humanoids, humans in particular. The deity made them of a human shape so they blended in better to humanoid societies. They were given the quality to appear any color, giving them the nickname "human chameleon." Rynoggs historically resided in mountains just short of civilization. Some would often sneak into neighboring villages and conduct espionage in secret. The village would then be demolished in a few days by a clan of rynoggs. There is a sinister theory that rynoggs are creatures bred for silent destruction of civilization. However, as they are difficult to spot, few would know how to accurately identify them.


Rynoggs are brought up with an extreme fear of water, as they are usually inland creatures. Each rynogg is brought up with a mastery of a weapon, usually a rapier. Their society prides itself on military achievement and the young are taught battle from a young age. When they are considered ready, young rynoggs go on raids on nearby humanoid settlements. Success promotes their status in their society's eyes, as they believe it is fulfilment of their creator deity's bestowed duty onto them. Despite these beliefs, rynoggs are actually quite secular,

Rynogg Names[edit]

Rynoggs usually name their young after the things they see. Being out in the wild most of the time, rynoggs tend to be named after types of flower and trees.

Male: Oak, Hollow, Pine, Elder, Ironbark

Female: Daisy, Rose, Pansy, Dandilian, Gerbra

Rynogg Traits[edit]

A solitary and unique race, with extremely brightly colored skin.
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Rynogg can live to almost 1000 years old due to their magical origin.
Alignment. Rynogg tends toward the neutral alignment.
Size. Rynogg are relatively short and light in stature compared to humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Due to your magical origin, you can see in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mountain Dwelling. Rynoggs are natural climbers. They have to be to scale up to their mountainous homes and evade pursuers. You have a climbing speed of 30 feet.
Camouflage. As an action, you can change your skin and equipment to the color and texture of the nearby objects and environment. For 1 minute, you have advantage on all Dexterity (Stealth) checks. You must finish a short or long rest before using this trait again. At 5th level, you know the invisibility spell and can cast it at will. You must finish a long rest to use the spell via this trait again.
Rynogg Weapon Training. You have proficiency with the rapier, or any other melee weapon that lacks the light and two-handed property. Your training allows you to be extremely efficient with your weapon of choice. When you use the Attack action to attack with a melee weapon, you can use your bonus action to make an unarmed strike if you have one hand free. You must finish a short or long rest before using this trait again.
Languages. You can read, write and speak in Common and two other languages of your choice.

Random Height and Weight[edit]

4′ 0″ +2d4 90 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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