Rusalka (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rusalka[edit]

Physical Description[edit]

History[edit]

Society[edit]

Rusalka Names[edit]

Male:

Female:

Rusalka Traits[edit]

Ability Score Increase. Your Charisma score increases by 2 and your Dexterity and Strength score increases by 1.
Age. 18 like humans
Alignment. tend to be chaotic neutral
Size. medium
Speed. Your base walking speed is 30 feet. Swimming speed of 40 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Universal Beauty. The Rusalka appear differently and uniquely beautiful to match the taste to each humanoid that it perceives. Truesight reveals as an undead creature
Withered Tresses. If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed.
Rusalka Magic. You can cast control water, tongues, water walk with this trait, using Charisma as your spellcasting ability for them. You cast the combination of these spells up to your charisma modifier. This restores after a short or long rest.
Rusalka Domination. As an action, you can cast dominate person using your Charisma spellcasting ability. Once you use this trait, you can't use it again until you finish a short or long rest.
Charming. As an action, choose a humanoid creature with 100 ft of you. They make a wisdom save v.s. your spellasting ability based on your charisma. On a fail, they are charmed for 1 hour. Charm creature have the following effects

  • Spend all movement toward to you
  • Not reactions
  • Must spend their action to make a dash action
  • Taking any damage, remake the saving throw

Once you use this trait, you can't use it again until you finish a short or long rest.
Tresses. As a bonus action, you can make a grapple with your hair within 10 ft from you. On a success, you also drag the grappled creature 5ft towards you, as long the creature is your size or smaller.
Charm Immunity. As a creature of great beauty and charm, you are immune to charm effects.
Gills. You can breath both water and air
Languages. {{{languages}}}

|languages= You can speak, read, and write Common and Sylvans.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: