Rune of Animation (5e Trap)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Couldn't you just have a trap that casts the animate objects spell?


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Rune of Animation[edit]

Magic trap

A small dull hidden rune on the ground marks the trap. The DC to spot the rune is 15. The trap itself lies in a 15-foot spherical field of force projected in the air. If anything walks into the force the trap will instantly activate animating up to 10 Medium or smaller objects or 5 Large objects within 30 feet of the trap.
The trap can be disabled by three successful DC 15 Intelligence (Arcana) checks or one successful dispel magic (DC 13).


Back to Main Page5e HomebrewTraps

0.00
(0 votes)
Home of user-generated,
homebrew pages!