Rules (Kanto Supplement)

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Capture Rate

Higher capture rates mean Pokemon is easier to catch.

Catch Rate Formula
  • HPmax: number of hit points the Pokémon has at full health
  • HPcurrent: number of hit points the Pokémon has at the moment
  • rate: catch rate of the Pokémon
  • bonusball: multiplier for the Poké Ball used (1 for Poké Ball, 1.5 for great ball, 2 for ultra ball)
  • bonusstatus: multiplier for any status condition the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).

If a > 255, catch is automatically success. Otherwise...


Shake Probability

b = 1048560 / sqrt(sqrt(16711680/a))

Divisions and square roots all round down to the nearest integer.

Shake Checks

Random number between 0 and 65535 (inclusive) >= b -> check fails

Preform 4 more checks, if all four checks succeed then the pokemon is caught

Rate Calculator

Easy Way

Back to Main Page5e HomebrewCampaign SettingsKanto (5e Campaign Setting)

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