# Rules (Kanto Supplement)

### From D&D Wiki

## Capturing[edit]

**Capture Rate**

Higher capture rates mean Pokemon is easier to catch.

Catch Rate Formula |

- HP
_{max}: number of hit points the Pokémon has at full health - HP
_{current}: number of hit points the Pokémon has at the moment - rate: catch rate of the Pokémon
- bonus
_{ball}: multiplier for the Poké Ball used (1 for Poké Ball, 1.5 for great ball, 2 for ultra ball) - bonus
_{status}: multiplier for any status condition the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison, or burn, and 1 otherwise).

If a > 255, catch is automatically success. Otherwise...

**Shakes**

- Shake Probability

`b = 1048560 / sqrt(sqrt(16711680/a))`

Divisions and square roots all round down to the nearest integer.

- Shake Checks

Random number between 0 and 65535 (inclusive) >= b -> check fails

Preform 4 more checks, if all four checks succeed then the pokemon is caught

**Easy Way**

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