Rubbery Man (5e Creature)

From D&D Wiki

Jump to: navigation, search

Rubbery Man[edit]

Medium aberration, any neutral


Armor Class 12 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 8 (-1) 12 (+1) 11 (+0) 11 (+0) 5 (-3)

Damage Resistances poison
Senses passive Perception 10
Languages understands Common but cannot speak it, Deep Speech
Challenge 1 (200 XP)


Amphibious. The rubbery man can breathe air and water.

Healing Slime. When a creature touches the rubbery man, the rubbery man can, as a bonus action, choose to heal it for 2 (1d4) hit points. The creature must succeed on a DC 10 Constitution saving throw or have its Charisma score reduced by 1.

Innate Spellcasting. The rubbery man's innate spellcasting ability is Intelligence (spell save DC 10). The rubbery man can innately cast the following spells, requiring no material components:

1/day: true polymorph

Shapeling Arts. When the rubbery man casts true polymorph, it can change a creature into a form with a challenge rating 1 level higher by expending 5,000 gp worth of additional material components in the form of deep amber, amber which has passed hands or been circulated many times.
Additionally, the rubbery man can use an action and 1,000 gp worth of deep amber to alter the form of a creature it is touching; these alterations can increase or decrease an ability score by 1, increase or decrease the speed of an already present form of movement by 5 feet, add or remove a limb, replicate one of the effects of the spell alter self, or any other modification the GM deems commensurate with the given examples.

ACTIONS

Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 11) and restrained until the grapple ends. The rubbery man has two tentacles, each of which can grapple one target.


Vaguely human-like with heads that resemble squid, a little, rubbery men are strange beings that cannot speak languages created by people with voice boxes, or lungs, but are intelligent and generally seem sad, anxious and very polite. They trade deep amber for the tiny blind fish that they eat, and for human music; they are also quite willing to trade for their amber back. But they are terribly menacing. Faces like squid!
Rubbery men where created by the flukes of Axile to serve as mediators between them and more traditional humanoids, especially serving to distribute and collect amber so that it could absorb vital essence and be used in altering and shaping creatures forms'. Rubbery men, although fairly harmless, are generally ostracized and treated with suspicion; unfortunately for them, the cultural gap between their creators and the races they sought to imitate was too great, and they turned out to be simply too alien and too ill-adapted to terrestrial existence to truly integrate.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallen London franchise, and/or include content directly affiliated with and/or owned by Failbetter Games. D&D Wiki neither claims nor implies any rights to Fallen London copyrights, trademarks, or logos, nor any owned by Failbetter Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: