Rosehead (5e Creature)

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Medium aberration, chaotic evil

Armor Class 16
Hit Points 21
Speed 50ft.

8 (-1) 11 (+0) 10 (+0) 7 (-2) 10 (+0) 8 (-1)

Damage Vulnerabilities Fire, Acid
Damage Resistances Necrotic
Damage Immunities Piercing
Condition Immunities Stunned, Paralyzed, Petrified
Senses passive Perception +2
Challenge 1 (200 XP)

Way of the Rose Rosehead has advantage on attack rolls in sunny weather or when people are around, since it gains glucose and energy from the sun, and carbon dioxide from people and creatures breathe.


Scythe attack Martial melee attack +2 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 0) Slashing damage.


The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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