Rohan Kishibe (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Rohan[edit]

Medium humanoid (Human), neutral evil


Armor Class 13 (17)
Hit Points 58 (9d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 20 (+5) 18 (+4) 24 (+7)

Saving Throws Int +10, Wis +9, Cha +12
Skills Athletics +7, Intimidation +12, Insight +9, Nature +10, Perception +9, Stealth +8
Damage Immunities slashing, piercing, and bludgeoning damage from no-magical weapons.
Senses passive Perception Expression error: Unexpected number.
Languages Japanese
Challenge 14 (11,500 XP)


Stand Proud Focus. Rohan takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Rohan takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack on each of their turns. He can only have up to 5 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Rohan successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

But I refused (1 Spirit Point). Rohan can automatically succeed any Charisma saving throw he has failed.

Spirit Points. Rohan has 12 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Heaven's Door. One creature that is not blinded within 15 ft. must succeed a DC 22 Wisdom saving throw or become paralyed until Heaven's Door is de-summoned. Creatures can attempt to not be paralyzed at the beginning of their turns as a DC 22 Constitution or Strength saving throw, ending this effect early on a success. This can be used as a bonus action against willing, unaware, incapacitated, or surprised creatures. While paralyzed in this manner, Rohan can glean any information the creature knows or has experienced; he can write in the ability to understand any 1 language or force them to fly up to 120 ft. in a direction of his choosing as an action; or remove their ability to attack 1 specific creature for 2 consecutive actions while within 5 ft. of them.


RohanHeavenPromoArt.jpg
[Source]



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