Rodent (5e Creature)

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Tiny beast, unaligned

Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.

3 (-4) 14 (+2) 10 (+0) 2 (-4) 12 (+1) 5 (-3)

Skills Perception +5, Stealth +4
Senses darkvision 30 ft., passive Perception 15
Challenge 0 (10 XP)

Keen Smell. The rodent has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rodent has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

A rodent[1]

The rodents, also known as hamsters or tushkanos, are some kind of a mutated rat, hamster or jerboa. They have lost all of their fur, but gained sharp and long claws. They live in large groups and eat almost everything. They might seem to hardly present a threat at first sight, but that kind of thinking can get you in trouble. When in large numbers, they can surround you and start scratching from all sides, slowly tearing apart your equipment. Many stalkers who underestimated the rodents found themselves overrun and quickly brought down.

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