Rock Lee, Young (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Rock Lee[edit]

Medium humanoid (Lee), lawful good


Armor Class 15 (Natural Armor)
Hit Points 58 (9d8 + 18)
Speed 45 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +7, Con +5
Skills Acrobatics +5, Athletics +7, Nature +3, Perception +3, Persuasion +3
Senses passive Perception 13
Languages Common
Challenge 7 (2,900 XP)


Chakra. Lee has 16 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Lee is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Ninja Speed. Lee can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Ferocious Fist. Whenever Lee would roll a 1 on an unarmed strike attack roll, he may instead count the roll as a 2.

Gates. Some of Lee's actions are listed as Gates. Lee can only benefit from one Gate at time.

Weights of Guts. While Lee is wearing his weights, his movement speed is decreased by -10 ft., and he has a -2 penalty to anything he adds his Dexterity or Strength modifier to. When he removes his weights, this penalty is lost, his movement speed is increases by +10 ft. and he has a +2 bonus to anything he adds his Dexterity or Strength modifier to for 1/100th of the time he wore them (i.e. if he wore them for 24 hours, he gains this benefit for 14 minutes).

ACTIONS

Multiattack. Lee makes 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Leaf Great Flash (10 Chakra). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 ft. in a direction of Lee's choice.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Lee's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of his next turn.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Lee gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If he casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage.

Leaf Gust (8 Chakra). Lee makes an unarmed strike against every creature within 5 ft..

Drunken Fist (10 Chakra). Lee's melee attacks have disadvantage, he can not use jutsu that are not Taijutsu, attacks against him have disadvantage, and his unarmed strikes deal twice as much damage.

Dynamic Entry (4 Chakra). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) magical bludgeoning damage + 5 (2d4) force damage and the target must succeed a DC 18 Dexterity saving throw or be pushed 20 feet in a direction of Lee's choice. Lee may move up to 40 ft. before making this attack as part of his action.

1st Gate. As a bonus action, Lee gains the following until he ends this effect as a bonus action:

  • Lee gains a +1 bonus to AC.
  • Lee gains a +10 ft. bonus to his movement speed.
  • Lee gains a +1 bonus to attack rolls and a +3 bonus to damage rolls.
  • Lee loses 3 hit points at the end of each of his turns.

Front Lotus. While Lee is under the effects of the First Gate, one creature within 5 ft. must succeed a DC 11 Dexterity saving throw or be launched 20 ft. directly up and be stunned until the end of his next turn. As an action before the end of his next turn, Lee may pile-drive the creature into the ground, dealing 16 (2d10 + 5) force damage.

2nd Gate. As a bonus action, Lee gains the following until he ends this effect as a bonus action:

  • Lee gains 8 temporary hit points . You lose these temporary hit points when he closes the Second Gate, or opens a Gate higher than Third.
  • Lee gains a +2 bonus to AC.
  • Lee gains a +15 ft. bonus to your movement speed.
  • Lee gains a +2 bonus to attack and a +4 bonus to damage rolls with unarmed strikes and taijutsu.
  • Lee loses 5 hit points at the end of each of your turns.

3rd Gate. As a bonus action, Lee gains the following until he ends this effect as a bonus action:

  • Lee gains a +3 bonus to AC.
  • Lee gains a +20 ft. bonus to his movement speed.
  • Lee gains a +3 bonus to attack rolls and a +5 bonus to damage rolls.
  • Lee loses 6 hit points at the end of each of his turns.

Reverse Lotus. While Lee is under the effects of the Third Gate, he uses his multiattack on a creature stunned by the Front Lotus. As a bonus action after, he may knock them to the ground, dealing 14 (2d8 + 5) bludgeoning damage and 9 (2d8) force damage. After Lee uses this technique, he may choose to close the 3rd Gate immediately, and he is knocked prone and stunned until the start of his next turn.


Lee_Pose.png
[Source].

Born with zero talent for genjutsu or ninjutsu, Lee was mocked and reviled by his classmates in the Academy. To make up for this, Lee worked ten times harder than anyone around him in training his taijutsu. Graduating by the grace of the Third Hokage himself, Lee was placed on Team 3 alongside Neji Hyuga and Tenten under Might Guy's instruction. While he was once again mocked for his lack of talent, his teacher recognized much of himself in the lad, taking him under his wing and teaching him one of the strongest, and most dangerous, forms of taijutsu: the Eight Gates. During the Chunin Exams, he was dedicated to surpassing the strongest in his class to prove himself, gaining the upper hand against Sasuke Uchiha in an informal, incomplete fight, and being the only one to ever survive a fight against Gaara, though it would leave him hospitalized and unable to fight. However, with the arrival and coronation of the Fifth Hokage, the most skilled medical nin in the world, Lee was given a second chance at life. When Sasuke defected, Lee and the rest of the Konoha 11 chased after him. With the rest of the Sound Five defeated, Lee thought he would have a straight path to his target, but was instead blocked by a new, greater threat, Kimimaro. Just barely holding his own, it would take the combined efforts of him and his new ally, Gaara, to take him down. Even with their victory, however, Naruto was unable to defeat Sasuke, or even stall him long enough for the whole force to arrive, causing the mission to be a solemn failure. Frustrated with this development and given 2 years to train before anything major happened, Lee would receive a huge bump in strength the next time Naruto saw him


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