Risotto Nero (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class, and Stand User (5e Background) background, and as such is not follow traditional CR.

Risotto Nero[edit]

Medium humanoid (Human), lawful neutral


Armor Class 15 (natural armor)
Hit Points 157 (15d8 + 90)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 17 (+3) 23 (+6) 18 (+4) 16 (+3) 22 (+6)

Saving Throws Int +9, Wis +8, Cha +11
Skills Animal Handling +8, Athletics +7, Insight +8, Medicine +8, Nature +9, Perception +8, Sleight of Hand +8, Stealth +8, Survival +8
Senses passive Perception Expression error: Unexpected number.
Languages Italian
Challenge 16 (15,000 XP)


Stand Proud Focus. Risotto takes 3 less damage from from non-magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Risotto takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 6 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Risotto successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Spirit Points. Risotto has 13 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Create Weapon. Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 26 (4d10 + 3) slashing damage. This attack can be made from anywhere within 30 ft. of Risotto so long as there is enough iron in the place of origin to form a weapon. Risotto may make 1 of these attacks as a bonus action for 1 spirit point.

Metallica. One creature within 30 ft. must attempt a DC 20 Constitution saving throw. On a failure, small metal objects of Risotto's choice burst out of their flesh, causing them to take 5 (2d6) piercing damage, or half as much damage on a success. IF they fail this saving throw 5 times, the creature begins suffocating, replacing minutes with rounds. The creature can't regain hit points or be stabilized until it can get oxygen to it's blood again.

Staples (1 Spirit Point). 1 creature within 30 ft. regains 9 (1d6 + 6) hit points.

Reflect (1 Spirit Point). Risotto becomes invisible until the end of his next turn. He may spend 1 additional spirit point to double this effect.


Anime_Risotto_Nero.png
[Source]



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