Ring of the Eternal Ice Age (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Ring (any ring), artifact (requires attunement)

The Ring of the Eternal ice age is a silver ring with glowing white words written in aquan that says when daylight dies and darkness rises so does the icy chill of death.

Sentience. This ring is filled with the souls of a fallen kingdoms conquering army. Many voices can be heard in the howling of the wind, but one rises above the rest. The icy tone of the long dead King echoes through out the wearer's head, influencing them in subtle ways to regain his own freedom.

Nondetection. The ring defies attempts to magically locate it. Neither the ring nor the wielder can be targeted by divination magic or perceived through any sitting sensors.

Cold Immunity. While attuned to and wearing the ring, you have immunity to cold damage and don't suffer from any ill effects from extreme cold.

Mind Shield Of The Frozen One. while attuned to and wearing the ring you are immune to all enchantment magic

Frozen Immortal. when you die if you are attuned to and wearing the ring a magical coffin of ice appears around you (note you are inside the coffin) and you and all your equipment turn to snow and at midnight you return to life with a new adult body You must re-roll your stats and hit points when you do so. Also, all item you are carrying have been turned to snow, except for the ring. When you are brought back, you are still wearing the ring and are still attuned to it. (note this process cannot be stopped by any means).

Magic. The Ring has 50 charges and regains all its expended charges at midnight. While wearing the ring, you can expend the necessary number of charges to activate one of the following properties.

  • frozen armory you can create weaponry and armor of ice by spending charges (note you must have used the weapon, armor or shield also there is no duration for any thing you create with this effect). simple weapons 3 charges, martial weapons 6 charges, light armor 2 charges, medium armor 4 charges, heavy armor 6 charges, shield 3 charges, heavy shield 6 charges, ammunition 1 charge for 20. all weapons created this way do an extra 1d6 cold dm and all armor whenever you are struck with a melee attack the attacker takes 5 cold dm however the shields when you successfully defend against an attack with a ice shield you can counter attack. you can double the cold dm of the weapons and armor by doubling the amount of charges you spend (note you may not stack this effect).
  • frozen legion by spending 15 charges you can create a creature or person of Ice by copying the creature or person you wish to create. The creature or person you copied will be able to do anything it could do at the time it was copied it also resembles the creature or person you copied except it is made of solid ice it will also be outfitted with ice equipment detailed in frozen armory only if the person or creature is wearing armor or wielding a sword. The creature or person created this way can't speak and their only desire is to serve the ring and its bearer (note they can communicate telepathicly with each other and the ring and its bearer at any distance evan in other planes)

Destroying the Ring of the Eternal ice age. the eternal ice age can be destroyed with the sacrifice of 10000 fire elementals and a single god however if destroyed the rings power will run loose and create an eternal ice age that consums all creation and planes of existence that not even divine intervention can't even possibly hope to stop when the eternal ice age begins light dies and eternal darkness rises in its place so basically light and heat can no longer exist how ever the ice age only lasts 1000 years because the ring is reborn there is no permanent solution for its destruction. |


Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!