Riftwalker (5e Class)
Riftwalker[edit]
<!-Introduction Leader->[edit]
=== Creating a Riftwalker
- Quick Build
You can make a Riftwalker quickly by following these suggestions. First, strenght should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a you gain the following class features.
- Hit Points
Hit Dice: d10 (or 6) per level
Hit Points at 1st Level: d10 (or 6) + Constitution modifier
Hit Points at Higher Levels: d10 (or 6) (or Expression error: Unrecognized word "d".) + Constitution modifier per level after 1st
- Proficiencies
Armor: light, medium and heavy armor, shield
Weapons: simple and martial weapons
Tools: none
Saving Throws: strengt
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) greatsword or (b) martial weapon and shield
- longbow and 20 arrows
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | |||
1st | +2 | <!-Class Feature1-> | — | — | — | — |
2nd | +2 | <!-Class Feature2-> | — | — | — | — |
3rd | +2 | <!-Class Feature3-> | 2 | — | — | — |
4th | +2 | Ability Score Improvement | 3 | — | — | — |
5th | +3 | — | 3 | — | — | — |
6th | +3 | — | 3 | — | — | — |
7th | +3 | — | 4 | 2 | — | — |
8th | +3 | Ability Score Improvement | 4 | 2 | — | — |
9th | +4 | — | 4 | 2 | — | — |
10th | +4 | — | 4 | 3 | — | — |
11th | +4 | — | 4 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | — | — |
13th | +5 | — | 4 | 3 | 2 | — |
14th | +5 | — | 4 | 3 | 2 | — |
15th | +5 | — | 4 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | — |
17th | +6 | — | 4 | 3 | 3 | — |
18th | +6 | — | 4 | 3 | 3 | — |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 1 |
20th | +6 | — | 4 | 3 | 3 | 1 |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know The following spells (subclass?).
- 1st Level
Tenser's Floating Disk
- 2nd Level
Misty Step, vortex warp
- 3rd Level
Thunder Step
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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