Riftwalker (5e Class)

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Riftwalker[edit]

<!-Introduction Leader->[edit]

=== Creating a Riftwalker


Quick Build

You can make a Riftwalker quickly by following these suggestions. First, strenght should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: d10 (or 6) per level
Hit Points at 1st Level: d10 (or 6) + Constitution modifier
Hit Points at Higher Levels: d10 (or 6) (or Expression error: Unrecognized word "d".) + Constitution modifier per level after 1st

Proficiencies

Armor: light, medium and heavy armor, shield
Weapons: simple and martial weapons
Tools: none
Saving Throws: strengt
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) greatsword or (b) martial weapon and shield
  • longbow and 20 arrows

Table: The

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3-> 2
4th +2 Ability Score Improvement 3
5th +3 3
6th +3 3
7th +3 4 2
8th +3 Ability Score Improvement 4 2
9th +4 4 2
10th +4 4 3
11th +4 4 3
12th +4 Ability Score Improvement 4 3
13th +5 4 3 2
14th +5 4 3 2
15th +5 4 3 2
16th +5 Ability Score Improvement 4 3 3
17th +6 4 3 3
18th +6 4 3 3
19th +6 Ability Score Improvement 4 3 3 1
20th +6 4 3 3 1

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know The following spells (subclass?).

1st Level

Tenser's Floating Disk

2nd Level

Misty Step, vortex warp

3rd Level

Thunder Step

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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