Reptilian (5e Race)
From D&D Wiki
|“||It don't matter where you come from. It don't matter who yo daddy or yo mommy was. If you can work, you can work. We all the same. Just take a look 'round.||”|
|—An optimistic reptilian|
Reptilians stand average height, with as many different builds as humans. They have scaly skin that ranges widely in color, from red to yellow to green, and many muted shades in between. Their facial composition is also quite varied, but always has a snout like a lizard's and yellowish eyes. Some females have tendrils that extend out of the back of their head like hair. Other reptilians have short, bony horns that protrude diagonally backwards out of their skulls. A tail winds out from their hindquarters, which ranges from 1-3 ft. long. In very rare mutations, a reptilian might sprout leathery wings at birth.
Reptilians are a hybrid of different, well, reptilian, bloodlines. When a dragonborn, lizardfolk, kobold, or similar race joins to one another other in love, a reptilian is conceived. Reptilians can become even more mixed when they reproduce with each other; only dominant traits remain in these happenings. Reptilians usually bear resemblance to one of their parents, and are seldom a perfect fusion of the two, reflecting on their imbalanced genetics.
Reptilians have a universal sense of unity, perhaps due to the circumstances under which they were conceived. They are usually embraced as part of their parent cultures, but are usually shunned elsewhere. Many reptilians feel torn between two worlds, and try to be independent individuals. More often, they'll take part in their parents' communities. A reptilian may work under many different jobs before finding their niche.
Reptilians usually take Draconic names. Some may take names in Common, or other languages. They are usually given hard, masculine names, even females.
Male: Ace, Bartholomew, Matt, Throg, Wincie
Female: Cutter, Jesse, Mace, Sabb, Tommie
Born of mixed bloodlines, reptilians are lizardlike crossbreeds of dragonborn, lizardfolk, kobolds, and the like.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Reptilians reach maturity at age 8 and live 90 to 120 years.
Alignment. Reptilians vary in alignment, but many lean towards Neutral.
Size. Reptilians linger around the 6 foot mark and weigh 140 to 450 lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Thick-Skinned. Your AC cannot be lower than 13, regardless of the armor you are wearing.
Hybrid Physiology. Your combined traits give you a knack for making it out of difficult athletic situations. Whenever you fail a Strength, Dexterity, or Constitution saving throw, you can use your reaction to roll a d4 and add it to the result, potentially turning the failure into a success. You can activate this feature a number of times equal to your proficiency bonus, regaining expended uses once you complete a long rest.
Frenzy Attack. As a bonus action on your turn, you can call upon primal fury buried deep in your blood. You can move up to your speed and make a weapon or spell attack against a creature. On a hit, you roll 1 extra damage die when calculating damage (if the attack deals multiple damage types, you can choose which die to add the extra roll to). Once you activate this feature, you cannot use it again until you complete a short or long rest.
Languages. You can speak, read, and write Common and Draconic.
Subrace. Choose from Dragon Blood, Kobold Blood, or Lizard Blood.
Reptilians with dominant dragonborn blood inherit some of their parents' traits.
Ability Score Increase. Your Charisma increases by 1.
Limited Damage Resistance. Choose 1 damage type: Acid, cold, fire, lightning, or poison. Whenever you are subjected to 10 or more damage of that damage type, you can roll a d8 and subtract that amount from the damage roll.
Influence of the Dragonborn. You are proficient in one skill of your choice: Athletics, Intimidation, or Persuasion.
Reptilians with dominant kobold blood inherit some of their parents' traits.
Ability Score Increase. Your Dexterity increases by 1. As normal, you cannot increase an ability score above 20 with this feature.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Influence of the Kobolds. You are proficient with one tool of your choice: Mason's tools, thieve's tools, or tinker's tools.
Reptilians with dominant lizardfolk blood inherit some of their parents' traits.
Ability Score Increase. Your Strength increases by 1.
Bite. You have a strong jaw, which can be used to make unarmed strikes. On a hit, it deals 1d4 + Strength piercing damage. You are proficient with your bite.
Influence of the Lizardfolk. You are proficient in one skill of your choice: Perception, Stealth, or Survival.