Redhnyan (5e Race)
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Redhnyans resemble pixies and sprites in their complexion, but they have large membranes that look like the curling leaves of a fern. Usually these fiddlehead fern ends are on their head, so if they stand still at an angle, they resemble the plant. The membrane has tiny vine-like appendages that redhnyans use when climbing, giving them incredible speed to do so.
The redhnyan are fey folk who were formed by the magic of a powerful spirit of nature, named Skerrith, out of fiddlehead ferns a thousand years ago. These tiny people cannot fly and so are ridiculed by the flying fairies and pixies, often being the butt of jokes. They instead often use leaves and other such things to hover around, though it often leaves them in the dust when compared to innate flying. They also have an innate connection with tiny animals, especially snails, which are actually just as big as they are. Oftentimes, large goliath snails can be seen carrying a house of a redhnyan family. The redhnyan value kindness and gentility over war and chaos, but they will act with violence when they feel it is necessary. Nonetheless, they are typically a very peaceful fae who hold out on optimistic outlooks and turn the other cheek for their neighbors. Unlike the mischievous pixies and other fey who may prey on human naivete, redhnyan are known to help and guide humans who get lost accidentally in the Feywilds. Unfortunately, more than once their good deeds end up with them in a pot as humans sometimes mistaken them for plain foodstuffs. On that note, redhnyan are known to be spirits of good harvest, as they can charm plants to grow and bless nature. If one gets lost anywhere in the world of fey, redhnyan are a boon for survival.
Wood elves have good relations with redhnyan, who tend to grow things alongside them. However redhnyan are not vorous in the normal sense, being like plant as well as fey. They can eat normal food but also can live off sunlight, water and fertilizing material through photosynthesis. What they grow that is edible to others, they leave behind seemingly as decoration.
Since they can't fly, the redhnyan make their homes on snail shells, in tree trunks, burrows or cairn-like stone tepees. They live alongside the other societies of beings in fey like fairies, pixies, leprechauns and the like. They form communities of the earth alongside that of other small creatures that live below the usual line of sight. While they do value kindness, redhnyans have learned through a history of mishaps that caution is sometimes a better friend. Thus, they are more often heard than seen. When pixies have parties, they leave behind mushroom rings. When redhnyan party, they leave oodles of fiddlehead ferns.
Redhnyan communities are formed by family units not unlike that of a human. Sometimes they have a mayor, which they elect during one of their holidays that are during spring season. This corresponds to the times when fiddlehead ferns are best for harvest. During these holidays they praise Skerrith who reigns the portions of wilderness they watch over and tend to as beautification gardeners.
In Sylvan, c represents the "tʃ" sound, dh represents the "ð" sound, ea represents the "e" sound, th represents the "θ" sound, and q represents the "kw" sound.
Male: Blath, Can, Eamol, Ethran, Gaz, Gosodi, Ithir, Lamrion, Qanmol, Tairneanakh, Talav, Toirneac, Tronco, Wir, Yarunon
Female: Baisteac, Balaci, Ennunarng, Faralward, Feur, Flur, Folla, Herba, Ingrian, Sola, Tsima, Umaurd, Vileag, Wengi, Wisgei
Tiny fiddlehead fern fairies.
Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
Age. Redhnyan do not age as normal races do, and after reaching maturity do not die except wound or disease.
Alignment. Almost all redhnyans are good with the lawful ideals of freedom under order. Maintaining Skerrith's forests are at the forefront of their collective will.
Size. Redhnyan are tiny fern fairies standing less than a foot tall. Your size is Tiny.
Speed. Your base walking speed is 20 feet. Your climb speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fauna Spellcasting. Since your blood has earth magic in it, you can cast magic involving plants and animals. At 1st level, you can cast the druidcraft cantrip at will. At 3rd level, you can cast the animal friendship spell once before needing to complete a long rest, using Wisdom as your spellcasting modifier. At 5th level, you can cast the locate animals or plants spell once before needing to complete a long rest, using Wisdom as your spellcasting modifier.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Nature's Child. The children of the Feywild have a natural gift for the outside world of nature. You are proficient in the Nature skill.
Plant Made. Skerrith made these fey out of plants. Your creature typing is both plant and fey. When you take fire damage, you are frightened until the end of your next turn.
Photosynthesis. Though they can consume food as normal, redhnyan do not need to eat. Instead, they can root themselves in the favorable soil with ample bright light, remaining semiconscious, for 4 hours a day and absorbing nutrients from the soil. After resting in this way, you fulfill your daily food requirement. However, if the soil is not favorable you require a full 8 hours of rest to gain the same benefit. Rooting yourself requires an action and can only be done on a patch of soil. While in this state your speed becomes 0 and you can uproot yourself as a bonus action. You require water and air as normal.
Languages. In the Lospiri setting, you can speak, read, and write Sylvan. In other general settings, you can speak, read, and write Common and Sylvan.
Random Height and Weight
|0′ 10''||+1d4||5 lb.||× (1d4) lb.|
*Height = base height + height modifier