Red Yoshi (5e Creature)
From D&D Wiki
Medium beast, neutral good
Flutter Jump. The yoshi's jumping distances are equal to half its walking speed. Additionally, the yoshi can use its bonus action to add an additional 5 feet to its jumping distances. This benefit lasts until the end of the yoshi's turn.
Multiattack. The yoshi makes three attacks: one Tail and two Pummels.
Pummel. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Flame Breath (Recharge 6). The yoshi exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Yoshis are a species of dinosaurs with large noses, short arms, and friendly personalities. They are normally found in remote locations, where they live in peace with other inhabitants. Their diet consists mainly of fruit from tall trees, which they reach with their abnormally long tongues.
Yoshis come in various colors. Green are the most common, but the colors can range anywhere from red to purple. Their colors don't really represent their rank in society, rather, their color represents their abilities. Red yoshis are known for their ability to breathe fire.
Adventurers that encounter them are greeted with a smile and a hearty welcome as the yoshis exclaim "Yoshi!" They aren't hostile, and will only attack when provoked. In combat, they use their tail and fists to protect themselves. Red yoshis will try to scare off their enemies before blasting them with their flame breath.