Red Slime (5e Creature)
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Small ooze, unaligned
Damage Vulnerabilities cold
Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage.
Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) acid damage.
A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Red slimes are stronger than both blue and green slimes.
Ooze Nature. A red slime doesn't require sleep.