RedLed (5e Class)
RedLed[edit]
RedLed[edit]
Creating a[edit]
- Quick Build
You can make a Redled quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Redled you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Redled level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Redled level after 1st
- Proficiencies
Armor:
Weapons: Melee weapons with the heavy, versatile or twohanded property, any glove-like weapons
Tools:
Saving Throws: Strength and one of the following Constitution or Charisma
Skills: you are proficient in Intimidation, Athletics and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Any melee weapon with the heavy, twohanded or versatile quality
- (a) a dungeoneer's pack or (b) an explorer's pack
- A suit, tie and tophat
- A battleaxe
Level | Proficiency Bonus |
Brute Strength | Features |
---|---|---|---|
1st | +2 | 1d6 | Brute Strength, Unarmored Defence |
2nd | +2 | 1d6 | <!-Class Feature2-> |
3rd | +2 | 1d6 | <!-Class Feature3-> |
4th | +2 | 1d6 | Ability Score Improvement |
5th | +3 | 1d8 | — |
6th | +3 | 1d8 | — |
7th | +3 | 1d8 | — |
8th | +3 | 1d8 | Ability Score Improvement |
9th | +4 | 2d8 | — |
10th | +4 | 2d8 | — |
11th | +4 | 2d8 | — |
12th | +4 | 2d8 | Ability Score Improvement |
13th | +5 | 3d8 | — |
14th | +5 | 3d8 | — |
15th | +5 | 3d8 | — |
16th | +5 | 3d8 | Ability Score Improvement |
17th | +6 | 4d8 | — |
18th | +6 | 4d8 | — |
19th | +6 | 4d8 | Ability Score Improvement |
20th | +6 | 4d8 | — |
Brute Strength[edit]
At 1st level in this class you gain immeasurable power. Your unarmed strikes and attacks glove weapons deal 1d6 damage, this increases as you gain levels in this class as seen on the Brute Strength column of the RedLed table. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have advantage on saving throws against being grappled or grappling other creatures
Unarmoured Defence[edit]
At 2nd level, when not wearing armour, your AC is equal to 10 + your Strength modifier + (The modifier for whatever other saving throw you're proficient in)
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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