Red-Eyes Black Dragon (5e Creature)

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Red-Eyes Black Dragon[edit]

Huge dragon, chaotic neutral


Armor Class 20 (natural armor)
Hit Points 189 (14d12 + 98)
Speed 50 ft., fly 70 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 24 (+7) 22 (+6) 21 (+5) 24 (+7)

Saving Throws Con +10, Cha +10
Skills Intimidation +10, Perception +8
Proficiency Bonus +3
Damage Vulnerabilities radiant, lightning
Damage Resistances fire, necrotic
Senses passive Perception 18
Languages Common, Draconic
Challenge 7 (2,900 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Red-Eyes Spirit. If the dragon is Killed it is revived 1d6+1 Days Later as Red-Eyes Darkness Dragon

Red-Eyes Fusion. If the dragon wishes it can merge with a CR6 Fiend to become Black Skull Dragon, or a CR6 Dragon to become Meteor Black Dragon.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 3) piercing damage and 3 (1d6) fire damage.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Black Fire Bullet (Recharge 5-6). The dragon exhales a ball of dark flames that flies 70ft and explodes in a 20ft radius. Each creature in that radius must make a DC 15 Dexterity saving throw, taking 24 (6d8) fire and 16 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Stomping Destruction. The dragon makes a claw attack.
Wingbeat of Giant Dragon (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 15 Strength saving throw or take 10 (2d6 + 3) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Inferno Fire Blast (Costs 3 Actions). The dragon uses Black Fire Bullet if available.

5.00
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