Reangel (5e Race)

From D&D Wiki

Jump to: navigation, search


This still isn't actually my most accurate form.

Physical Description[edit]

By MultiE

The reangels are celestial beings derived from biblically accurate angels. They have a humanoid form like a human for the most part, but have a disturbing amount of eyes dotting all over their bodies. These eyes are able to vanish from one spot and appear in another. Reangels can augment their appearance by unleashing their inner aura. This causes a halo of light to appear around their head for all reangels. Some reangels have other features sprout out, like the heads of beasts or many wings of light.


The reangels are believed to be a kind of planetouched being, though it is unclear by who. They are similar to aasimars in their affinity for celestial powers but are believed to be a closer source. Reangels are known for a very early appearance in the history of the world, though few in number. They all shared the same disturbing appearance. When their inner auras of radiance were unleashed, it was said the weakminded would go insane from seeing their appearance. This has yet to be proven in any way. Reangels have an uncanny hive-mind of belief, all alluding to a single deity they all serve. This is perhaps the being that granted them their creation and powers, but due to the mysticism surrounding these beliefs, it is hard to ascertain the entity in question.


Given their ever few numbers, the reangels do not usually form much of a group. They are solitary wanderers, drifting from coast to coast, city to city, as though watching and waiting. When they live among other races, it is usually for a short time of about 20 years. During their stays, they will usually be drawn to centers of worship, though they do not worship any but their own entity. Reangels advocate for honest living and work, and they are hard workers at that. They will take up any job available to them at any given moment where they are staying. Usually, rather than ask for monetary payment, they take lodging and food as compensation instead. Therefore, once people get over their appearance, they are a rather welcome source of help.


It is said that reangels have emotions beyond that of the human variety. They think in strange and enigmatic ways, always enjoying a good riddle or puzzle, and making them on the fly often. They often will speak in metaphors and indirect senses rather than give answers that are too straightforward. But despite this, reangels despise lying and wrongdoing overall. They claim their entity to be one of absolute good, of whom they are the weapons and senses. Therefore, they must do their utmost to be upstanding people. They are the entity's eyes and wrath. When they are enraged, it is said their entity's power shines through them. As such, they don't get along with beings of infernal nature like tieflings. They would be hardpressed to not kill one on sight. In this way, they are strangely passionate, yet also mechanical beings in that they have coded responses that are present in all of their race.

Reangel Names[edit]

A reangel typically follows the naming conventions of their race. They do not exhibit weird or over-the-top names, unless their parents decided to. However, the name of the angel will still live on in the renagel's memory, though they will have no knowledge of how they know this piece of information.

Mortal Names: Diana, Lucien, Roland, Grognok, Marco

Angelic Names: Malaken, Ulmara, Veltyri, Nostrala, Ezekiel

Reangel Traits[edit]

Biblically accurate angels in human shape
Ability Score Increase. Your Charisma score increases by 2 and one other ability score of your choice increases by 1.
Age. Reangels live an amazingly long lifespan if not killed. They have been known to observe events for as long as 5000 years.
Alignment. Due to their belief in the entity, reangels tend to always be good.
Size. Like humans, reangel sizes vary in height and weight widely. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Do Not Be Afraid. As a bonus action, you summon forth your inner aura and reveal your true face. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have 120 feet of darkvision and you have advantage in Charisma (Intimidation) checks to frighten other creatures. Starting at 3rd level, you gain luminous wings for the duration of this transformation, granting you 30 feet of flying speed.
Heightened Stasis. You do not need to sleep as humans do. When you take a long rest, you spend 6 hours in a state of semi-conscious meditation rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Messenger of the Entity. Starting at 5th level, you can cast the tongues spell once, without material components. When you use this version of tongues, you can only cast it on yourself. After you use this spell via this trait, you must finish a short or long rest to use it again.
Heaven's Watcher. Your many eyes are not merely for show. You are proficient in the Perception skill.
Languages. You can speak, read, and write Common, and Celestial.

Random Height and Weight[edit]

4′ 5″ +2d12 100 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!