Reality Bender (3.5e Class)
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Reality Benders are very powerful, and are usually feared by all.
Making a Reality Bender
Reality Benders are moderate in combat, and use their Minor Bend to ensure that they or their allies always hit and deal optimal damage.
Abilities: The most important ability for a Reality Bender is Wisdom, as it affects his class powers. Since he can't use most armors, Dexterity is also a good ability.
Races: Any race can become a Reality Bender, though the most common are Humans or other power-hungry races.
Starting Gold: 4d4×10 gp (100 gp).
Starting Age: Complex.
|1st||+0||+2||+2||+2||Minor Bend 1/day, Force Blast 2d6|
|3rd||+2||+3||+3||+3||Minor Bend 2/day, Spatial Movement 1/day 20ft|
|4th||+3||+4||+4||+4||Force Blast 3d6|
|5th||+3||+4||+4||+4||Minor Bend 3/day|
|6th||+4||+5||+5||+5||Spatial Movement 2/day 20ft|
|7th||+5||+5||+5||+5||Minor Bend 4/day|
|8th||+6/+1||+6||+6||+6||Force Blast 4d6|
|9th||+6/+1||+6||+6||+6||Minor Bend 5/day, Spatial Movement 3/day 20ft|
|10th||+7/+2||+7||+7||+7||Major Bend 1/day, Alter Time|
|11th||+8/+3||+7||+7||+7||Minor Bend 6/day|
|12th||+9/+4||+8||+8||+8||Force Blast 5d6, Spatial Movement 4/day 40ft, Major Bend 2/day|
|13th||+9/+4||+8||+8||+8||Minor Bend 7/day|
|14th||+10/+5||+9||+9||+9||Major Bend 3/day, Spatial Control|
|15th||+11/+6/+1||+9||+9||+9||Minor Bend 8/day, Spatial Movement 5/day 40ft|
|16th||+12/+7/+2||+10||+10||+10||Major Bend 4/day, Force Blast 6d6|
|17th||+12/+7/+2||+10||+10||+10||Minor Bend 9/day|
|18th||+13/+8/+3||+11||+11||+11||Major Bend 5/day, Spatial Movement 5/day 40ft|
|19th||+14/+9/+4||+11||+11||+11||Minor Bend 10/day|
|20th||+15/+10/+5||+12||+12||+12||Major Bend 6/day, Force Blast 7d6, Control Reality|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: The Reality Bender is proficient with all simple weapons and all light armor, but no shields. However, he cannot use any of his class powers if he's wearing armor and a shield with a combined arcane spell failure chance of greater than 20%.
Minor Bend (Su): At 1st level a Reality Bender is beginning to understand how to warp the fabric of reality to his will. Once per day, as an immediate action, you may re-roll any die that has been rolled by you or an ally for any reason, including max HP gained upon leveling up. However, the person must accept the new roll, unless you or another Reality Bender wishes to use another Minor or Major Bend.
Force Blast (Su): At 1st level, a Reality Bender has the ability to launch opponents back by warping the space around them. As a standard action that doesn't provoke attacks of opportunity, a Reality Bender may, X + Y times per day, (where X is the character's level in Reality Bender, and Y is the character's wisdom modifier) fire a blast of kinetic energy at an opponent up to (3 + Y) x 5ft away dealing 2d6 damage. The target is also launched the remaining distance of the blast range + 5ft. If the target's movement is interrupted by an object, the target takes damage as if he fell the remaining distance (1d6 damage for every 10ft), an incorporeal creature does not take this damage. If the target makes a successful reflex saving throw (DC 10 + Reality Bender's Wis modifier) then he only takes half the damage from the Force Blast. If he succeeded on the previous save, and succeeds on another reflex save of the same DC, then he resists being thrown backwards. If the target hits another creature when thrown, then the target takes fall damage as mentioned above, and the creature takes damage as if struck by a falling object of the target's weight and a distance traveled of the distance the target had remaining to travel. The damage is increased to 3d6 at 4th level, and the damage is increased by +1d6 every four levels after that. The damage from the Force Blast itself deals kinetic/bludgeoning damage.
Spatial Movement (Su): At 3rd level, a Reality Bender has gained the ability to teleport a short distance away. Once per day, as a move action that doesn't provoke attacks of opportunity, a Reality Bender may teleport to anywhere within 20ft of him, as long as there are no solid objects there, such as a wall, table, or a creature. If there is such an object there, he may instead go the the open square nearest the desired location. He may do this one additional time per day every three levels, and at 12th level the distance increases to 40ft.
Major Bend (Su): At 10th level, a Reality Bender has an even better grasp of warping reality, and this ability reflects his knowledge. This is the same as Minor Bend, except that the Reality Bender may re-roll a die that had just been rolled by anyone, even an enemy. The uses per day increases by one every other level.
Alter Time At 10th level, a Reality Bender can rewrite time to fix the mistakes he has made in the past. Once per month, he may reallocate all of his skill points, or exchange any one of his feats for any other feat that he meets the requirements for as if he never had the feat he is losing.
Spatial Control (Su): At 14th level, a Reality Bender can warp the very ground beneath his feet. Up to 10 minutes per day, he may change the terrain within 5ft of him to whatever terrain he wishes, raising or lowering ground, even turning solid rock into water, there is no limit to what you can do with it beyond the range and duration. Activation or deactivating this is a move action that doesn't provoke attacks of opportunity. For example: Riariti, a Reality Bender, is surrounded by Orcs. He changes the ground beneath them into water, causing them to sink into the water, then changes it into rock, trapping them beneath the surface, which uses Riarti's entire turn and thus 6 seconds of his 10 minute time allotment. An enemy who's space is changed in a way such as this gets a reflex saving throw (DC 10 + Reality Bender's Wis mod) to move away from the affected terrain.
Control Reality (Su): At 20th level, a Reality Bender has mastered space and time, and has it wrapped around his finger. Once per day, he may use a Wish or Miracle spell with no restrictions and no cost other than 10,000 XP.
Epic Reality Bender
|21st||Minor Bend 11/day, Spatial Movement 6/day 40ft|
|22nd||Major Bend 6/day|
|23rd||Minor Bend 12/day, Bonus Feat|
|24th||Major Bend 7/day, Force Blast 8d6, Spatial Movement 7/day 40ft|
|25th||Minor Bend 13/day|
|26th||Major Bend 8/day Control Reality 2/day, Bonus Feat|
|27th||Minor Bend 14/day, Spatial Movement 8/day 40ft|
|28th||Major Bend 9/day, Force Blast 9d6|
|29th||Minor Bend 15/day, Bonus Feat|
|30th||Major Bend 10/day, Spatial Movement 9/day 40ft|
4 + Int modifier skill points per level.
Minor Bend: You may use Minor Bend one additional time per day every other level.
Spatial Movement: You gain an additional use of Spatial Movement every three levels.
Major Bend: You may use Major Bend one additional time per day every other level.
Force Blast: Force Blast's damage is increased by +1d6 every four levels.
Control Reality: You may use Control Reality twice per day at 26th level.
Bonus Feats: The epic Reality Bender gains a bonus feat (selected from the list of epic Reality Bender bonus feats) every three levels after 20th.
Epic Reality Bender Bonus Feat List: The bonus epic feat list for the Reality Bender consists of any and all feats that your particular Reality Bender meets the requirements for.
Human Reality Bender Starting Package
Weapons: Mace, Heavy (1d8, crit 20/x2, 8lbs, one-handed, bludgeoning). Sling (1d4, crit 20/x2, range inc. 50ft, 0lbs, bludgeoning).
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Shield Proficiency.
Bonus Feats: Extra Force Blast.
Gear: Studded Leather (+3 AC, armor check penalty -1, arcane spell failure chance 15%, speed 30 ft., 10 lb.), Shield, light wooden (+1 AC, armor check penalty -1, arcane spell failure chance 5%, 45lbs.), adventurer's kit (), 20 bullets.
Playing a Reality Bender
Religion: Reality Benders don't typically follow a religion, though on some occasions they will worship a deity with a divine rank of 9 or higher, or themselves.
Other Classes: While Reality Benders don't like to work with others, they willingly, albeit grudgingly, accept help if they need it.
Combat: Reality Benders play a combat support role, either charging in and throwing enemies into a waiting ambush, or standing back and manipulating the dice.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Reality Benders in the World
|“||Time, space, even physical mass. I control all.||”|
|—Uchiha Itachi, Human Reality Bender|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: All NPC Reality Benders are notable, though few exist.
Organizations: Reality Benders try not to gather, as they usually end in fighting among themselves about who's the most powerful.
NPC Reactions: NPCs either respect and worship, or fear Reality Benders, as they are very powerful.
Reality Bender Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
Reality Benders in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.