Reality Architect (5e Class)
Reality Architect[edit]
Prestige Class: Reality Architect[edit]
Prerequisites[edit]
To qualify for multiclassing into the Reality Architect class, you must meet these prerequisites: > level 20 in World Shaper, at least an 18 in dexterity, complete a ritual to fully bind your soul to the pocket dimension.
Class Features
As a Reality Architect you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Reality Architect level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Reality Architect level
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Level | Proficiency Bonus |
Features | Dimensional Strain |
---|---|---|---|
21st | +7 | Fundamental Mastery. Architectural Discipline | 90+dex |
22nd | +7 | Effortless Shape | 95+dex |
23rd | +7 | Ability Score Improvement | 100+dex |
24th | +7 | Custodians of Order | 107+dex |
25th | +8 | Extradimensional Enhancement | 114+dex |
26th | +8 | Ability Score Improvement | 121+dex |
27th | +8 | Divine Recall | 129+dex |
28th | +8 | — | 137+dex |
29th | +9 | Ability Score Improvement | 145+dex |
30th | +9 | Singularity Core | 155+dex |
Fundamental Mastery[edit]
You can freely shift the terrain, climate, and overall fundamental laws within your own dimension (E.G. time, light, physics).
Architectural Discipline
Upon reaching level 21 your Creation Discipline grows in power, granting a new feature. This happens again at levels 23, 26, and 29.
Effortless Shape[edit]
Creation within your pocket dimension is instantaneous and no longer requires tools. Outside of your pocket dimension, creation time is cut in half rounded up. Additionally, life can be created may be brought outside your pocket dimension - though they will not have any special features you give them unless inside the pocket dimension.
Custodians of Order[edit]
You may create up to 3 custodians responsible for various aspects of your dimension. They are able to manipulate aspects of your dimension, however you may reverse anything done by these custodians
Extradimensional Enhancement[edit]
You may enhance the features of your allies by temporarily creating a connection between them and your dimension.
Concept Crafter[edit]
You may impose a metaphysical law within your dimension. This law has a universal effect (only inside the dimension). These laws apply to and affect everyone inside the dimension, including yourself.
Divine Recall[edit]
You may recall one recently killed ally (killed within the past week) into your pocket dimension where they will be fully healed. Additionally, if you die your soul is automatically transferred to the pocket dimension. Anyone revived via this method must spend at least 3 days inside the dimension to recover completely.
Singularity Core[edit]
Your dimension now acts as its own independent universe, additionally it is unable to be destroyed by any external forces. Furthermore, you are a pseudo-deity within your dimension (how this functions is up to DM discretion).
Ability Score Improvement[edit]
When you reach 23rd level, and again at 26th and 29th level, you can increase one ability score of your choice by 23 or you can increase three ability scores of your choice by 1. You may increase a score above 20, but not above 30.
Celestial Painter[edit]
- Brush of the divine
You are able to paint abstract and metaphysical concepts (such as emotions and time)
- Hue of Influence
When using dimensional anchor, you can paint the area a hue with different effects (red=enemies gain disadvantage on mental-based rolls, blue=allies have advantage on mental-based rolls, green=healing effects are treated as if you rolled the highest die, black=all magic has a 1d4 chance to fail, white=when an ally and enemy roll against each other, if the enemy roll is higher there is a 1d12 chance for the enemy to also be affected by what is done to the ally)
- Canvas Beyond Form
Paintings may now be used as portals. Additionally, you can trap magical effects, memories, and sounds in paintings
- Stained Eternity
You may capture a moment you witness occurring and force a creature to repeat it 1d6 times. If they repeat it a full 6 times, they will believe allies are foes and vice versa.
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