Real Samuraï (3.5e Class)
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The one who follow the way of the bushido, and swore to protect his master at all cost.
Making a real samuraï
The real samuraï is a tanky class who can endure much. His great resilience makes him an ideal tank in the team, as well as a crowd controller with his intimidate capacities. He wont fulfill the damage dealer role, but can pack a punch.
Abilities: Most important ability is his Strenght to best more effective up close, while charisma and constitution are equaly good second choices.
Races: Any will do, but avoid races that unfavors fighter and other melee classes.
Alignment: Any lawful.
Starting Gold: 2d4×10 gp (55 gp).
Starting Age: Simple
|2nd||+2||+3||+0||+0||Two swords as one|
|3rd||+3||+3||+1||+1||Kiai smite 1/day|
|7th||+7/+2||+5||+2||+2||Kiai smite 2/day|
|10th||+10/+5||+7||+3||+3||Mass staredown, Mass Taunt|
|11th||+11/+6/+1||+7||+3||+3||Improved two swords as one|
|12th||+12/+7/+2||+8||+4||+4||Kiai smite 3/day|
|13th||+13/+8/+3||+8||+4||+4||Watch your step|
|16th||+16/+11/+6/+1||+10||+5||+5||Greater two swords as one|
|17th||+17/+12/+7/+2||+10||+5||+5||Kiai smite 4/day|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
An unstoppable force, a dreadful warrior. All of the following are class features of the real samuraï.
Weapon and Armor Proficiency: A samurai is proficient with all simple and martial weapons, and with all types of armor, but not with shields.
Daisho proficiency (Ex): In melee combat, a samurai favors the katana (a masterwork bastard sword) and the wakizashi (a masterwork short sword). Many samurai receive an heirloom set of these two blades, known as the daisho. Because a samurai is trained in their use, he gains Exotic Weapon Proficiency (bastard sword) as a bonus feat.
Two swords as one (Ex): At 2nd level, a real samurai has learned to wield the katana and wakizashi together. He is treated as having the Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.
Kiai smite (Ex): Once per day, a real samurai of 3rd level or higher can give a great cry during combat that invigorates him. When a samurai shouts (a free action), his next attack gains a bonus on the attack roll and the damage roll equal to his real samuraï level. As a real samurai gains levels, he can make a kiai smite more often.
Presence (Ex): From 4th level and every level afterwards, each time the real samuraï needs to roll an HD, he adds his Charisma modifier to the result.
Iaijutsu master (Ex): By 5th level, a real samurai has become adept at iaijutsu, a fighting technique that concentrates on drawing his weapon and striking a foe in one fluid motion. He is treated as having the Quick Draw feat, but only when he draws his katana or wakizashi. While doing a Iaijutsu skil check, a real samuraï add +3 to the result.
Staredown (Ex): At 6th level, a real samurai becomes able to strike fear into his foes by his mere presence. He gains a +4 bonus on Intimidate checks and can demoralize an opponent (as described in the Intimidate skill description, page 76 of the Player's Handbook).
Taunt (Ex): At 6th level, a real samuraï gains the ability to taunt his opponents, controlling the current of the battlefield. As a swift action, the real samuraï can taunt a single opponent with a minimum of 5 in Intelligence score. The opponent rolls a Will save DC (10 + real samuraï level + Cha modifier). Creatures who fails this save cannot use any attack actions (including spells) that doesn't target the real samuraï, but can still do every other actions as usual. This taunt remains effective as long as 1/2 real samuraï level and ends automatically if someone else than the real samuraï hits the creature affected. When the taunt ends, the same creature cannot be taunted again for 1d4 rounds. A real samuraï cannot taunt an opponent affected by staredown.
Improved initiative (Ex): At 8th level, the real samurai has practiced iaijutsu techniques used in ritual duels between two samurai, and he is able to anticipate when any enemy will attack. He now has the Improved Initiative feat.
Cold stare (Ex): At 9th level, a real samuraï gains his charisma modifier as bonus to AC.
Mass staredown (Ex): At 10th level, a real samurai has sufficient presence that he can cow multiple foes. Using an Intimidate check, the real samurai can demoralize all opponents within 30 feet with a single standard action.
Mass taunt (Ex): At 10th level, a real samuraï can use his taunt special ability on every opponent within 30 feet with a swift action. This ability works exactly like taunt, and cannot be used on opponents affected by staredown or mass staredown.
Improved two swords as one (Ex): At 11th level, a real samurai's prowess with the katana and wakizashi improves. He is treated as having the Improved Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for the feat.
Watch your step (Ex): At 13th level, a real samuraï attacks against a demoralized ennemy are made on the ennemy flat-footed AC.
Improved staredown (Ex): At 14th level, even a glance from the hard eyes of a real samurai is enough to give his foes pause. The samurai can demoralize opponents within 30 feet as a move action, not a standard action.
Greater two swords as one (Ex): At 16th level, fighting with a katana and wakizashi becomes second nature for a real samurai. He is treated as having the Greater Two-Weapon Fighting feat when wielding a katana and wakizashi, even if he does not meet the prerequisites for that feat.
Frightful presence (Ex): A 20th-level real samurai's bravery, honor, and fighting prowess have become legendary. When the real samurai draws his blade, opponents within 30 feet must succeed on a Will save against an intimidate skill check made by the real samuraï or become panicked for 4d6 rounds (if they have 4 or fewer Hit Dice) or shaken for 4d6 rounds (if they have from 5 to 19 Hit Dice). Creatures with 20 or more Hit Dice are not affected. Any foe that successfully resists the effect cannot be affected again by the same real samurai's frightful presence for 24 hours.
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