Ratling (5e Creature)

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Ratling[edit]

Tiny monstrosity, chaotic evil


Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 10 (+0) 11 (+0) 14 (+2) 7 (-2)

Skills Insight +4, Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 1/8 (25 XP)


Keen Smell. The ratling has advantage on Wisdom (Perception) checks that rely on smell.

Sense Magic. The ratling senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Sneak Attack (1/Turn). The ratling deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the ratling that isn't incapacitated and the ratling doesn't have disadvantage on the attack roll.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


The ratling has the body of a rat, but sharp teeth, a hateful, human-like face and paws like tiny human hands. The origin of ratlings is unknown, but it is most likely unnatural. Ratlings are said to speak all languages known to man.
Ratlings are carnivores. While they can subsist on grubs, other rodents, and carrion, they prefer living food and fresh meat, particularly that of humanoid children and elderly folk. They also have a sense for magic, and lurk around temples and universities searching for scraps of knowledge or overlooked books and scrolls to steal.
Ratlings are often employed by evil spellcasters as familiars, spies and thieves.

Based on Dreams in the Witch House by HP Lovecraft.



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