Rat Ogre (5e Creature)
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Large humanoid (skaven), neutral evil
Charge. If the rat ogre moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.
Rampage. When the rat ogre reduces a creature to 0 hit points with a melee attack on its turn, the rat ogre can take a bonus action to move up to half its speed and make a bite attack.
Multiattack. The rat ogre makes two attacks: one with its bite and one with its claw.
Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 15 (2d8 + 6) slashing damage.
The hulking monstrosities known as rat ogres are one perfect blend of death dealing creatures, made through a mixture of foul crossbreeding and sorcerous surgery. In their artificial making, many beasts are literally stitched together, the impossible feat accomplished through the fusing powers of a powerful warpstone-derived balm, the infamous skalm. A rat ogre combines the speed and ferocity of a skaven with the sheer brawn of an ogre. Somehow the desperate hunter of both races has been magnified as well for the rat ogre is a truly ravenous creature, forever seeking to gorge its fill on fresh meat.
Survival of the Fittest. Only the strongest rat ogres survive the terrible conditions that the packmasters impose upon them on birth, forcing them to compete for food and shelter. The ones that survive are little more than a mass of sinewy muscles and razor-sharp claws, moved only by their instinct to kill and completely dependant on the packmasters for guidance.
Maddened Creations. A rat ogre is incapable of almost anything except killing and warfare. After battle their packmasters must move quickly to carefully and separate each mindless brute to keep it from tearing others or even itself asunder. All rat ogres bear upon their tortured bodies countless scars not only from their own artificial making, but also numerous battles, the packmaster's cruel lash, the savage attentions of the rest of its pack, and most disturbingly of all, signs of their own self destruction. At the height of their rabid fury, rat ogres are known to rip and even devour hunks of their own flesh, as if they seek to tear apart what the skaven has so unnaturally stitched together.
Variants: Rat Ogres with Special Equipment
A rat ogre can be equipped with warplate armour, increasing its AC to 16.
A rat ogre can choose one of the following special weapons. A rat ogre with a special weapon can't make claw attacks.
Doomflayer Gauntlets. A rat ogre with doomflayer gauntlets has a challenge rating of 7 (2,900 XP) and has the following action options:
Multiattack. The Rat Ogre makes two doomflayer gauntlet attacks.
Doomflayer Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
Shock Gauntlets. A rat ogre with shock gauntlets has a challenge rating of 7 (2,900 XP) and has the following action options:
Multiattack. The rat ogre two attacks: one with its bite and one with its shock gauntlet.
Shock Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and 7 (2d6) lightning damage, and the rat ogre chooses up to three creatures within 30 feet of the original target. Each creature must succeed on a DC 16 Dexterity saving throw or take 7 (2d6) lightning damage.
Ratling Cannon. A rat ogre with ratling cannons has a challenge rating of 8 (3,900 XP) and has the following action options:
Multiattack. The rat ogre makes one bite attack. It then uses its ratling cannon twice.
Ratling Cannon. The rat ogre unleashes a hail of warpstone bullets in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one. This damage is magical.