Rat, Epic (3.5e Creature)

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Epic Rat
Size/Type: Tiny Magical Beast
Hit Dice: 60d10 (330 hp)
Initiative: +14
Speed: 30 ft. (6 squares), climb 15 ft., swim 15 ft.
Armor Class: 31 (+2 size, +10 dex, +9 natural), touch 22, flat-footed 21
Base Attack/Grapple: +45/+37
Attack: Bite +58 melee (1d3–4)
Full Attack: Power Gnaw +57 melee (8d6-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Disease, Power Gnaw
Special Qualities: Darkvision (60 feet), Low-Light Vision, Scent
Saves: Fort +32, Ref +37, Will +21
Abilities: Str 2, Dex 30, Con 10, Int 2, Wis 12, Cha 2
Skills: Balance +20, Climb +20, Escape Artist +20, Hide +35, Listen +10, Move Silently +35, Spot +5, Swim +20, Tumble +25
Feats: Ability Focus (Disease), Combat ExpertiseB, Diehard, Dodge, Endurance, Improved Natural Armor (8), Improved Natural Attack (Power Gnaw), Improved Initiative, Iron Will, Mobility, Open Minded (2), Run, Spring Attack, Weapon Finesse, Weapon Focus (Bite)
Environment: Any
Organization: Solo or nest (2d%)
Challenge Rating: 21
Treasure: None
Alignment: Always neutral
Level Adjustment:

Captain, it appears to be a rat.

This rare breed of rat can live for hundreds of years, growing more powerful with each decade.


You should probably leave it alone.

Carrier (Ex): Epic Rats are immune to all diseases.

Disease (Ex): Every Epic Rat carries at least one random disease from the following table. Each time the Epic Rat hits with a attack, the target must make a save to avoid contracting the rat's disease(s). If they are already infected with a disease, they must immediately make their next save against that disease.

d% Disease DC
01-09 Blinding Sickness 18
10-18 Cackle Fever 18
19-27 Cascade Flu 15
28-36 Cerebral Parasites 17
37-54 Filth Fever 14
55-63 Mindfire 14
64-72 Red Ache 17
73-81 Shakes 15
82-90 Slimy Doom 16
91-00   Roll Twice1 
  1. If this is rolled a second time the target saves against all of these diseases.

Power Gnaw (Ex): As a full-round attack, an Epic Rat can rapidly chew on a target, dealing greatly increased damage.

Skills: Epic Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. An Epic Rat can always choose to take 10 on Climb checks, even if rushed or threatened. An Epic Rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. An Epic Rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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