Rassakar (5e Race)
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|Created by: Fenris Ignis|
These tribalistic raptor-humanoids known as Rassakar tend to be antisocial and very primal in their ways of thinking. They work for the tribe or those of close relation to them and will fight to the death for a tribe member or someone they have taken a liking to as such they have also developed a tradition of passing down weapons (bows and spears mostly) to younger tribe members. Curiosity and there knack for learning has been their biggest gift and curse. As they say, curiosity killed the cat.
- Physical Description
A standard Rassakar stands at between 5'4" and 6'7". The tail length ranges from 3-4 feet long. Their scaly skin comes in a wide variety of colors, Rassakar may also have stripes with secondary colors. Their teeth are an inch long, and razor sharp. They have 5 strongly curved claws, with one being opposable. Their hind legs come equipped with a large, sickle-shaped claw 6 inches long along the outer rim. These humanoid creatures slump over when standing and give off a caveman-esque look.
They rarely leave their island chain and try not to speak to those not of their race but do occasionally meet and grow sentiment towards those of other races. They have a pact with the Draconian(Dragonborn with Wings) and even have cross-bred with them from time to time creating the sub-race of Draskarian(Winged Rassakar).
The southern isles of Raz’Ssik are where the major population of Rassakar lives. This jungle island chain is inhabited by many dangerous prehistoric creatures and vegetation not found anywhere else in the world.
Rassakar Offer gifts of foraged and hunted goods to their attuned aspect, Rassa, the Primal Aspect of Lightning ( A Lightning God). Rassa is seen as a streak across the sky (falling stars) and said to bestow speed and power to those he deems worthy
Rassakar have two names, a tribe name and a true name. They use their tribal name for everything in everyday life as far as being addressed while the true name is only given to their mate or very close friends. Knowing the true name of a Rassakar is the highest honor that one can receive. Tribal names are also family names, meaning for example Zarasha Lor’ty and Rashar Lor’ty would both be called Lor’ty but may adopt nicknames to differentiate between the two. These nicknames are simplistic and describe the person's looks or habits.
Rassakar are physically strong and very intelligent, they do not possess very good social skills, and most races tend to avoid conversation with Rassakar due to their rarity on the main land.
Ability Score Increase. Your Strength score increases by 2, and your Wisdom score increases by 1.
Age. Rassakar are considered adults at 17 and normally live until 360-380
Alignment. Lawful Neutral/Any Lawful) they are normally hunters and foragers so a sense of right and wrong only come to them as far as the natural laws of the jungle and their respective tribes. Though, those that leave the islands for the main land normally skew down a good or evil path depending on their situations.
Speed. Your base walking speed is 35 feet.
Natural Weapons. The Rassakar are born with vicious claws, talons, and a bite. When unarmed a rassakar can assume their primal fighting styles, allowing them to attack with a bite attack(1d8) and a claw(1d6) or Talon(2d6). (The talon attack may get an extra d6 if the target is grappled or knocked prone.)
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Primal Survivalist. Due to their natural techniques taught in the jungles of their homeland, a Rassakar gains advantage on all Wisdom (Survival) and Nature checks.
Tough Skin. You have tough, very leathery skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Professional Hunter. Rassakar are brought up learning skills to help them conquer their jungle home. Rassakar gain a 1d6 sneak attack. This ability stacks with those gained from the respective classes. also gain advantage on all stealth checks.
Acid Spit. A Rassakar is able to make an attack roll against a target within 15 ft. of it on a success the target takes 2d4 acid damage. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. After you use your acid spit, you can only use it once every short or long rest.
Languages. Common, Draconic, Sashazz (Saurian)