Raka Vashohk (3.5e NPC)

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Raka Vashohk

CR 9

Male Kobold Stormfist 9
CN Small humanoid (reptilian)
Init/Senses +8/Darkvision 60 ft.; Listen +8, Spot +10
Languages Draconic
AC 23, touch 22, flat-footed 16
(+1 size, +4 Dex, +1 natural (kobold), +3 dodge (sense danger), +4 (striking discipline))
hp 81 (9 HD)
Fort/Ref/Will +9/+10/+7
Speed 55 ft. (11 squares)
Melee unarmed strike +14 (3d6+4/18-20 slashing or cold), unarmed strike +14/+14 (3d6+4/18-20 slashing or cold) with double blow, unarmed strike +14/+14/+14 (3d6+4/18-20 slashing or cold) with frenzied blow, or unarmed strike +19 (3d8+4/15-20 slashing or cold) with ravaging blow
Ranged -
Base Atk/Grp +6/+1
Special Actions Double blow, frenzied blow, or ravaging blow 9/day (use 2 for frenzied blow), primal strike
Abilities Str 8 (12 base, -4 racial), Dex 19 (15 base, +2 racial, +2 enhancement (gloves of dexterity)), Con 16 (14 base, -2 racial, +2 enhancement (amulet of health)), +2 levels), Int 10, Wis 13, Cha 8
SQ Critical strike, echoing critical, fleet spirit (1 point, style level 5), heightened agility, light sensitivity, martial styles (overpowering force primary), nimble combatant (1 point, style level 7), overpowering force (5 points, style level 9), path of resilience (1 point, style level 5), primal ward (fire assumed), sense danger, strike bonus +2, striking discipline (lacerating discipline assumed), unarmed mastery, weavebreaker (2 points, style level 6)
Feats Dense Fists, Improved Initiative, Improved Unarmed Strike, Martial Style Aptitude (weavebreaker), Martial Style Focus (nimble combatant), Weapon Focus (unarmed strike)
Skills Balance +5, Craft (trapmaking) +2 (racial), Bluff +3, Hide +4 (size), Jump +12, Listen +7, Profession (miner) +2 (racial), Search +2 (racial), Spot +9, Tumble +12
Possessions Amulet of Health +2, Belt of Bodily Mastery, Gloves of Dexterity +2
Patron Deity -

Raka Vashohk is a wanderer looking for trouble and gold, leaving the relative safety of his kobold clan and the protection of his clan's draconic matron to find it. He takes pleasure in being underestimated, but not quite as much as showing off. He is quick and nimble, and hits much harder than one would expect from such a small combatant (partially thanks to his Dense Fists feat and his Belt of Bodily Mastery). When threatened, he often starts off combat by rushing towards the combatant that looks more reliant on ranged attacks (for example, creatures carrying ranged weapons or ones who appear to be mages) and initiating a frenzied blow to attack three times with cold damage. However, if damaged before he gets a chance to land a hit, he will often forego this strategy to focus his attention on his attacker instead, enraged that someone managed to land a hit on him. He loves running circles around the slower armored combatants, sometimes to his strategic disadvantage. If he finds an opponent particularly slippery or hard to hit, he will use his ravaging blow to help. He tends to use all of his expendable resources such as double blows quickly, as he finds that it's often enough to drive away his opposition long enough to rest and recover them. However, if this proves not to be the case, he refuses to back down from a challenge even though his damage output is lessened.

Back to Main Page3.5e HomebrewNPCsCR 9
Back to Main Page3.5e HomebrewNPCsECL 9

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