Raiment of the Fey Queen (5e Equipment)
Wondrous item, artifact (requires attunement (see text)) A elegantly weaved cloak that also resembles an intricate dress that was woven with the hair of a unicorn the branches of an ancient treant and the buttons of a mirage dragon. The hood of the raiment will retract and appear with a scale-like pattern upon the wish of the user. The base look of the raiment is a forest green cloak with the world tree on the back and various branch designs running along the arms and the hood with rainbow colored buttons. The raiment is akin to a natural being, though it is not conscious. It can alter shapes and colors in a way that suit the user preferences. Also, the raiment grants additional properties to the user, that depends on certain characteristics, as shown below:
Faeric Nature. You gain the traits Darkvision, Fey Ancestry and Trance from elves. Faeric Glamour. While wearing the raiment, your Charisma becomes 20, unless your Charisma is higher. In addition, you add your proficiency bonus to any Charisma check you make that doesn't already use that bonus. Wisdom of the Ancients. While wearing the raiment, your Wisdom is 20, unless your Wisdom is already higher. In addition, you add your proficiency bonus to any Wisdom check you make that doesn't already use that bonus. Natural Warding. Your body is protected by the essence of nature itself. You are immune to poison and disease and you have advantage on all saving throws against effects that cause acid, cold, fire, lightning or thunder damage. You can also, as a bonus action, summon an armor of vines and leaves that grants an AC of 18 (if not already higher). This effect lasts until you dismiss it with another bonus action. Ruler of the Wildlands. While wearing the raiment, you have Advantage on all Charisma (Persuasion) checks made to interact with elves, elementals, fey and other wildland beings (as defined by the DM); and on Wisdom (Animal Handling) checks. Spells. The raiment has 16 charges. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: conjure woodland beings (3 charges), goodberry (1 charge), conjure animals (2 charges), tree stride (3 charges), dominate beast (3 charges), spike growth (1 charge), conjure fey (4 charges), move earth (4 charges), or wall of thorns (4 charges). The raiment regains 2d4 + 8 expended charges daily at dawn. Whenever you spend charges to cast a spell, there's a 15% chance of you attracting the attention (and hostility) of a rival faeric royalty or entity with a CR of 20 or higher. If you call that creature's attention, roll a d6. On a 4 or higher, that creature knows your exact location. Innate Magic. While wearing the raiment you can cast entangle, gust of wind, barkskin, speak with plants, plant growth and commune with nature at will, with a save DC of 18. Ruler of the Feywild. As an Action, you can cast any spell from the bard or druid spell list of 8th-level or lower, ignoring any material components. Once you use this property, you must await 30 days before you use it again. |
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