Rabgon (5e Race)

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Beware running into adorable rabbits up on lost mountains, for they might be rabgons in disguise.

Physical Description[edit]

Rabgons are a cross somewhere between a rabbit and a dragon, never growing more than 4 feet tall when on their hind legs, though even that size is exceptionally rare, the have small scales with fur on the points, you wouldn't see the scales unless you looked close, to close. Rabgons possess scales on the back and leathery undersides, with branching horns. Rabgons also have vicious claws and a dragon like tail topped in your standard bunny tail. When sitting still with their tail curled under them they can easily be mistaken for rabbits, apart from their unnatural coloration. A rabgons colors are the same as the dragon type they are. However, their fur is clear. When looking at a rabgon, their fur seems to shimmer as they move, reflecting the color of their scales underneath. With eyes somewhere between that of rabbits and a dragon's, and teeth sharp enough to rip apart an enemy, rabgons are a force to be reckoned with.


Dragons have long been alpha hunters and creatures. Unlike the typical apex predators, they were not limited in litters and dragon nests were usually quite bountiful. However, one sect of dragon desired even more. If the dragon race could reproduce like, say, rabbits, then their numbers would be impossible for puny adventurers to ever sunder. This dragon sect set to create the perfect dragon for breeding. They rounded up their underlings like the faithful draconids and intelligent dragonfolk and had them do their bidding. By the year's end, a bumper crop of research and experimentation yielded the rabgon. But the dragons were displeased. For where were its wings? Its breath? However, before they could dispose of it, the pair created escaped and ran off. Within the confines of the mountain crevices the dragons overlooked, the rabgons hid and multiplied. Their offspring ran and spread about the world, now more numerous than the dragons could hope to exterminate.


Rabgons live in tribes within mountain crevices, avoiding detection from the soaring dragons of the sky. Within their large tribes, there are multiple chiefs from clans, which rotate biannually. They have an affinity for bones and rocks, which they will use to construct odd cairns out of, to denote their territory. Rabgons have an incredible rate of reproduction, such that they often overcrowd their habitats. Young are usually ousted to go out in the world and go fend for themselves. Rabgons are fairly resourceful and reveal a certain ferocity when it comes to defense. They have dragons blood coursing through as well as sensitive ears which can detect the drop of a pin a mile away. This makes them able hunters and hard targets for an ambush.


Rabgons can be quite friendly. They are partial to those who feed them, as well as curious about travelers who pass by. Other dragon types tend to despise them for their origin as experimental failures. They avoid their draconic relatives, instead usually fraternizing with beast types. Those who travel to cities are very naive and prone to being suckered out of money. However, their chaotic nature can cause trouble when they are enraged, as they can severely hurt those who underestimate them.

Rabgon Names[edit]

Rabgon names are partially draconic, from their ancestry. However, over their time living among beasts, they picked up Common as well as Sylvan.

Male: Lachlan Tichtash, Arandl Murstellok, Lanornion Sharhec, Horthdil Leuthnekk

Female: Tirodiel Krefish, Yathadiel Rethek, Lathwen Mytheulean, Raiedra Telraad

Rabgon Traits[edit]

Lapine dragons
Ability Score Increase. Your Charisma score increases by 1.
Age. Rabgons mature fast like rabbits being, full-grown and mature in just 1-2 years. They have no definite age at which they die due to dragon lineage.
Alignment. Rabgons are a bit neutral and chaotic, living in isolation often, but harboring curiosity.
Size. Rabgons typically rang around the 3-3 1/2 foot mark, never growing bigger than 4 feet and never smaller than 3. Your size is Small.
Speed. Due to the leg strengths of rabbits and dragons combined, your movement is quick for your size. You have a walking speed of 35.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Resistance. You claim ancestry from dragons. Choose one type of dragon from the Draconic Ancestry Table. You are resistant to the corresponding damage type.
Natural Weapons. Your teeth and tail are natural weapons afforded to you by your heritage. If you hit with them, you deal damage equal to 1d6 + your str modifier. Your teeth deal piercing damage and your tail deals bludgeoning damage.
Languages. You can speak, read, and write Draconic, Common and Sylvan.
Subrace. Choose from either the brawny or scout subraces.


These rabgons have a greater constitution, leaning on their draconic ancestry.

Ability Score Increase. Your Constitution score increases by 2.
Natural Armor. You have tough scales despite your deceiving appearance of soft fur. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may wear a shield and still gain this benefit.


Scout rabgons are more lapine, having sensitive ears and flexible bodies.

Ability Score Increase. Your Dexterity score increases by 2.
Auditory Amplification. You have advantage on Wisdom (Perception) checks using your hearing.
Jumper. Your jumping distance is doubled.

Draconic Ancestry Table[edit]

Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

Random Height and Weight[edit]

3′ 5″ +1d6 78 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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