Quilladin (5e Creature)

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Small elemental, any alignment

Armor Class 15 (natural armor)
Hit Points 52 (8d6 + 24)
Speed 30 ft.

17 (+3) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 10 (+0)

Damage Vulnerabilities fire
Senses passive Perception 11
Languages Terran, understands Common but cannot speak it
Challenge 3 (700 XP)

Bulletproof. Ranged attacks have disadvantage against the quilladin.


Leech Seed (3/day). The quilladin targets one creature within 60 feet of it that it can see. The target must make a DC 14 Constitution saving throw. On a successful save, the creature can't be targeted by the quilladin's leech seed for 24 hours. On a failed save, the creature is infected by a leech seed. While infected in this way, a creature takes 5 (1d10) necrotic damage at the start of each of its turns, and the quilladin regains the same number of hit points. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the creature, it can't be targeted by the quilladin's leech seed for 24 hours.

Needle Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.


Spiky Shield. If a creature hits the quilladin with a melee attack, it can use its reaction to deal 5 (1d10) piercing damage to the attacker.

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