Quickling, Variant (5e Race)

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Quickling[edit]

Physical Description[edit]

Quicklings are nimble and hyperactive fey creatures that are known for their incredible speed and agility. Standing at around 2 feet tall, they have slight, wiry builds and possess an innate connection to the Plane of Faerie. Quicklings are mischievous and often act on impulse, always on the lookout for opportunities to have fun or cause mayhem.

History[edit]

Society[edit]

Quickling Names[edit]

Male:

Female:

Quickling Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Age. Quicklings mature quickly, reaching adulthood by the age of 5 and rarely living beyond 30 years.
Alignment. Quicklings are typically chaotic in nature, valuing personal freedom and spontaneity over strict rules or societal structures. However, their individual alignments can vary.
Size. Speed. Your base walking speed is 50 feet.
Quickling Agility. As a bonus action, you can take the Dash or Disengage action.
Blurred Form. Due to your incredible speed, you are difficult to track and target. You have advantage on Dexterity (Stealth) checks made to hide, as well as on Dexterity saving throws made to avoid being hit by spells or effects that require you to make one.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
Languages. You can speak, read, and write Common and Sylvan.

Sunlight Quickling[edit]

Ability Score Increase. Your Charisma score increases by 1.
Blinding Speed. As an action, you can magically increase your speed even further for a short burst. For 1 minute, your walking speed increases to 100 feet, and you gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks. Once you use this feature, you can't use it again until you finish a long rest.

Shadow Quickling[edit]

Ability Score Increase. Your Charisma score increases by 1.
Shadow Blend. You have advantage on Dexterity (Stealth) checks made while in dim light or darkness.
Shadow Step. You can use your action to magically teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. Once you use this feature, you can't use it again until you finish a short or long rest.

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