Quazenti Knight (5e Creature)
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Large dragon, any lawful alignment
Charge. If the quazenti moves at least 20 feet straight toward a target and then hits it with a glaive attack on the same turn, the target takes an extra 13 (3d8) slashing damage.
Evasion. If the quazenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quazenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multiattack. The quazenti makes three attacks, only one of which may be a bite.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.
Glaive. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) slashing damage, plus 7 (3d4) fire or cold damage (quazenti's choice).
Parry. The quazenti adds 5 to its AC against one melee attack that would hit it. To do so, the quazenti must see the attacker and be wielding a melee weapon.
Among quazenti warriors, the most powerful wield glaives enshrouded in flame or ice. These quazenti knights, as they are called, are also masters of various ancient forms of quazenti martial techniques.