Quazenti Dragoncaller (5e Creature)
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Huge dragon, any lawful alignment
Evasion. If the quazenti is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quazenti instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Innate Spellcasting. The quazenti’s innate spellcasting ability is Charisma (spell save DC 19, +11 to spell attacks). The quazenti can innately cast the following spells, requiring no material components:
Multiattack. The quazenti makes three attacks: one with its bite and two with its claws. It may use its tail in place of a bite attack.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 26 (4d8 + 8) bludgeoning damage.
The most draconic-looking and powerful of the quazenti are the quazenti dragoncallers. They have formidable spellcasting abilities, though they lack the might breath weapons of true dragons. With long tails, formidable claws and massive fangs, they tear apart any foe. The dragoncallers act as leaders to the quazenti, and are often among the most powerful servants of dragons, at times even stronger than the dragons themselves, though they tend to serve the most ancient of wyrms.