Quaggoth (5e Race)

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Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death.

Physical Description[edit]

As seen in the 5th edition Monster Manual

Beings once less intimidating and unusual, quaggoths ended up developing over the years of evolution and magic to become tough creatures. They have skin tight short fur along their body and longer fur down their spines, the sides of their head or occasionally along limbs. The fur can grow in a variety of shades depending on the environment the quaggoth has been living in. A cave dwelling quaggoth who sees little light grows a far darker fur with a charcoal tint. Whilst other quaggoths more prone to water and nature can be lighter coloured and have tints of greens, browns, purples or blues from moss and shrubbery. Those born into a chaotic and evil life can even sprout patches of red. A most noticeable feature of a quaggoth is their arching back and large paw-like hands and feet. Their back curves over with a hunch for a better posture when climbing with all fours, whilst the paw feet increase their movement abilities on flat ground. All Quaggoth's teeth, tongues, claws and ears come to sharp points for more threatening looks, sometimes stained with the blood of another. Facial features consist of many scars from fights between other Quaggoths. Beady black eyes peer beneath a thick furry brow and above a stout, squashed nose.


Quaggoths were never an enlightened species, but they were not always the brutal Underdark denizens they are today. In a distant age, Quaggoth tribes dwelled upon the surface as nocturnal arboreal hunters, possessing their own language and culture. When elves appeared in the mortal realm, they clashed with the Quaggoths, eventually driving them to near extinction. Only by fleeing deep into the Underdark did the Quaggoths survive. As they passed the ages deep beneath the world, the quaggoths' fur lost its colour and their vision adapted to the darkness, even as the constant danger and weird magic of their new realm transformed them. Turning increasingly brutal and savage, they ate whatever food they could find and when they could not find it, they preyed on each other. As cannibalism became part of their culture, their past was abandoned. The ancient enmity between quaggoths and surface elves makes them easy converts to the dark elf cause.

Generations of hunting venomous subterranean creatures and perpetual exposure to the moulds and fungi that grow in the depths have forced quaggoths to adapt immunities to poisons of all kinds.


In recent years, the drow have taken an interest in breeding quaggoths, encouraging their ferocity while strengthening their obedience. Wealthy drow houses have legions of quaggoths at their command. Even worse, the drow cultivates the quaggoths' hatred of the elves by leading them on surface raids against known elven enclaves. Some quaggoths absorb psionic energy that suffuses certain parts of the Underdark. When a tribe discovers that one of its own has inherited such powers, they press it into the role of tribal shaman, or thonot. A thonot keep a tribe's lore and ensures its superiority against enemies. A thonot that fails the tribe is slain and devoured in a cannibalistic ritual, in the hope that its power passes to another more worthy quaggoth.

Quaggoth Names[edit]

Quaggoths generally have translations from Undercommon or elven language, even borrowing elven names completely. However, some take more unique names following clans that describe their most distinct attribute or feature that a tribe or quaggoth would pride themselves in.

Attribute Names: Strength, Power, Swift, Vicious, Savage, Weight, Boast, Energy, Fang, Eater, Devour

Male Elf Names: Adran, Aelar, Aramil, Arannis, Aust, Beiro, Berrian, Carric , Enialis, Erdan, Erevan, Galinndan, Hadarai, Heian, Himo, Immeral, Ivellios, Laucian, Mindartis, Paelias, Peren, Quarion, Riardon, Rolen, Soveliss, Thamior, Tharivol, Theren, Varis

Female Elf Names: Adrie, Althaea, Anastrianna, Andraste, Antinua, Bethrynna, Birel, Caelynn, Drusilia, Enna, Felosial, Ielenia, Jelenneth, Keyleth, Leshanna, Lia, Meriele, Mialee, Naivara, Quelenna, Quillathe, Sariel, Shanairra, Shava, Silaqui, Theirastra, Thia, Vadania, Valanthe, Xanaphia

Quaggoth Traits[edit]

Savage and territorial, quaggoths climb the chasms of the Underdark. They maul their foes in a frenzy, becoming even more murderous in the face of death. They will make great Monks and Druids with their sheer power and wisdom bonus, alongside Battle Clerics, Rangers or even Fighters.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Quaggoths will live around the same age as a half-elf but reaching adulthood at a younger age of 12. They will never outlast an elf but can exceed 100 years if they avoid being cannibalised because of their weakening state.
Alignment. A standard quaggoth would be aligned to a chaotic manner because of their cannibalistic background, however, they're still intelligent creatures and many can vary depending on their views and the paths they may take.
Size. Standing tall a quaggoth can reach 7 to 8 feet tall, however, their posture slouches forwards more often than not, causing them to appear only a maximum of 5-foot Whilst on all fours. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Athletic. You are proficient in the Athletics skill.
Climber. You have a climbing speed equal to your walking speed.
Poison Resistance. You have advantage on saving throws against poisoned, and you have resistance against poison damage.
Superior Darkvision. Born to the darkness of the Underdark you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Viscious Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Wounded Fury. When you are reduced to 0 hit points, you can make an attack against the creature that reduced you to 0 hit points. Once you use this trait, you cannot use it again until you complete a long rest.
Languages. You can speak, read, and write Common and Undercommon.

Random Height and Weight[edit]

6′ 10″ +2d10 160 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a quaggoth character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I look at anything with a conscience to at least taste it, no matter what it is. - Chaotic
2 An Elf is never off the menu when it comes to dinner. - Chaotic Evil
3 I always find foot in my fur weeks after it should have been eaten, along with all sorts of stains. - Neutral
4 I'd rather be in a cave right now... Actually, I'd always rather be in a cave. - Neutral
5 It's obvious revenge, but I must do my people proud and cut down the elves. - Lawful Evil
6 Wind in my fur, stone under my feet, the day will always be beautiful. - Good
7 I am here for my own self-control, no one needs to be hurt. Or eaten.. by me. - Lawful Good
8 I'd much rather fight the wrongdoers than stuff my mouth. Unless it's with the wrongdoers. - Chaotic Good
d6 Ideal
1 Elves would make nice rugs. - Chaotic Evil
2 I want every edible thing I see. - Chaotic
3 Master yourself, master the enemy. - Neutral
4 My people deserve a better life. - Good
5 Acceptance into the society, quaggoths don't deserve the conditions they live by. - Lawful Good
d6 Bond
1 I'm hungry, all the time. - Chaotic
2 My fur tends to stink, just the way I like it. - Chaotic
3 I need the taste of flesh regularly, otherwise I'm not a happy Quaggy. - Chaotic Evil
4 It's not unusual for an Elf and I to not get along. - Neutral
5 I have a worse reputation to return to, this is why I must become a better being. - Lawful
6 No one should go hungry, especially with me around. - Good
d6 Flaw
1 If it involves an Elf and it isn't cutting their throat, it can wait. - Chaotic Evil
2 The thrill of the hunt may outweigh my self control. - Chaotic
3 My stomach rumbles in the most awkward of times. - Neutral
4 Whether it's our last bit of food, I will give away every ounce to those who are hungry. - Good
5 I'm not great at communicating, I end up doing before thinking. - Chaotic

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