Qroxizian (5e Race)

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Scales.png This page is of questionable balance. Reason: Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. 40 feet of movement speed, no size category is given just a range of 6-20ft otherwise known as Medium to Huge size, a single subrace, free druidic spell levels, tremor sense, a number of things require DM intervention or directly impose rulings on the DM such as race sizing, the Animal Friend trait, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.

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We may tower over many, but we must remember our people have once fallen. If we didn't we would still have our empire. We do not rebuild because we hate ourselves but to be sure we remember what our ancestors forgot. We are a mighty people but we must know of our own strength, and more importantly our flaws as a people.
—Elder Kracre
—Dark Qroxizian belief.
May the great gods of our ancestors watch over us. May Abesk the smiling god of life protect us.
—A Qroxizian prayer.
—A Qroxizian warrior/hunter chant.

Physical Description[edit]

Image from Mabinogi by Nexon

Qroxizian skin color can vary, but they tend to range from a light brown to a bronze. In contrast, dark qroxizians tend to have pale white or dull grey skin. Their hair is usually brown, black or red, but they can be other colors. Their tribal paints and tattoos are usually red, blue, white, and black, but the colors can vary based on tribe. Their traditional clothing is leather with exposed torsos, when they aren't hunting or preparing for battle.


The qroxizian once had a powerful Qroxiz empire, they valued their gods and were oddly advanced at the time. Today, they are mostly nomadic, and have lost much of their history. They are very careful when they travel. As such very few will ever see them on the road. They have become druidic by nature and love the world they live in. Some of them have become paler and duller in color. They are known as dark qroxizians, and are usually more bloodthirsty members.


The Qroxizians are a nomadic tribal people, and have formed various tribes over the years. Each tribe has a chief, two vice-chiefs, and an elder minimum. They are a close group of people and value their tribe a great deal. They respect their leaders a great deal, and the elders teach magic to the tribe. They rarely worship other pantheons then their own, and often carve totems and statues of wood and stone for their gods. Their ancestors made golems out of these totems and statues.

Qroxizians are often barbarians, druids, and rangers, but have no problems with other classes and welcome new ideas. Magic users tend to train to become elders, or vice-chiefs. When a chief falls, the elder will pick a vice-chief to become the new chief. The elder is an advisor and only has power over the chiefs once the chief has passed. Vice-Chiefs are well respected and chosen by the chief. Some chiefs pick up to eight vice-chiefs who may act for the chief when unable, and vice-chiefs tend to function as generals during wartime.

Qroxizians place tribal paint and tattoos on magic users, and respected members of their tribe. The more decorated their body the more the tribe values them. Ceremonies are very important to them. The most important are Naming Ceremonies, Festival of the New Dawn (their new year celebration), and Honoring of the Fallen.

Qroxizians have their own pantheon. Abesk, a large jovial fat guardian, is their main god. He is known as a god of life, protection, feasts, celebrations, ceremonies, and medicine. They also value Qroxizog, believed to be the first of their people and a heroic entity. Qroxizog is the god of armor, and heroes. Ceremonial armor is made in his form, the most important of chiefs are given real armor made in Qroxizog's form, and, while on the battlefield, they are believed to be a vessel for Qroxizog.

Dark Qroxizians, while they still respect Abesk, they worship Oawechack, a god of death; usually depicted as a small entity with a skull face. Oawechack is also known to all Qroxizians as 'the Great Humbler' for no matter how strong or tall you are, the short god Oawechack will always take your life. Akrijen is a guardian of the dead, and servant of Oawechack. He haunts any who choose to disgrace the honored dead, and those who try to raise dead qroxizians. They have other gods, but they can vary a great deal from tribe to tribe.

Qroxizian Names[edit]

Qroxizians are a tribal nomadic people, and they do not usually use surnames. Most names are only a few syllables. Names evolve as status changes in the tribe. Grand titles are given for performing impressive feats. Parents bring children before the elder and chiefs for the Naming Ceremony that is performed after one year of survival.

Male: Kravi-Taj, Grut Eke, Osroba, Ecogrul, and Lloqulloa

Female: Ajath, Ekube, Oskipek, Hadronka, and Oubu Nir

Qroxizian Traits[edit]

Tribal nomads known for growing to great sizes and having druidic roots.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Qroxizian lifespan is very similar to humans in most cases and maturing between 16-21 (varies by tribe). They can live up to 125 years, though most die around 100.
Alignment. Qroxizian are usually a lawful people.
Size. Children can grow up to 5 feet, the shortest adults are 6 feet, and the tallest is nearly 20 feet tall. Ask for GM permission if you wish to be taller than 9 feet.
Speed. Your base walking speed is 40 feet.
Long sight. Qroxizians have 120 feet vision range, if they are large then it is 180 feet, and huge Qroxizians can see up to 300 feet.
Tremor sense. A qroxizian is close to nature. You have tremorsense up to 50 feet.
Animal Friend. Qroxizians can make a DC (15 + beasts or monstrosities CR) Animal Handling check. If they pass, the creature will not attack you unless you perform a hostile action towards it. Beginning at level 10, the Qroxizian can make a second Animal Handling check. If they pass, the target will defend you.
Totem Carver. Qroxizians can make a DC 10 Arcana check. With wood, or stone, and the right tools, they can carve it into an icon of a god of their choice. This totem can be used to speak to, pray, and use as a focus for divine spells.
Qroxizian Spells. Qroxizians can, every 2 levels, learn 1 druid spell below their current level. They cannot learn cantrips with this trait. If they are a spellcaster class, they they can access druidic spells, and learn 1 extra druid spell every level of their level or below.
Languages. You can speak, read, and write Common, Sylvan, and Qroxizian (Druidic sounding, but writing is closer to Sylvan and Elvish).
Subrace. Dark Qroxizian

Dark Qroxizians[edit]

Ability Score Increase. Your Strength score increases by 2, and your Constitution increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Superior Tremorsense. You have tremorsense up to 120 feet.
Poisonous Tribe. You resist poison damage, and have advantage against being poisoned, and gain advantage when identifying poison and poisonous weapons.
Fangs and Claws. Unlike most qroxizians, you have developed fangs and claws, granting you 1d6 slashing damage with your hands, and 1d4+1 piericing damage with your bite.
Apex hunter. You can make a DC (15 + CR) Intimidation check on a beast or monstrosity. On a success, the target will be afraid of you and will avoid attacking you. If they do attack you, they do so with disadvantage. Beginning at level 10, you can perform a second Intimidation check. If you pass, you can control the targets' next attack.
alignment. Your alignment differs from that of your more colorful cousins. Your alignment is either evil or chaotic.

Random Height and Weight[edit]

Qroxizian, Child

3′ 0″ +2d12 50 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


6′ 0″ +6d12 150 lb. × (1d4-1) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Dark Qroxizian

5′ 10″ +8d6 120 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a Qroxizian character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d10 Personality Trait
1 You are naturally passive and hate fighting.
2 You are kind to all and quick to help.
3 You love nature, and prefer animals to most races.
4 You are surprisingly xenophobic.
5 You love death and possess a dark sense of humor.
6 Size is everything! You love things to be either big or small.
7 You wish to learn more about your peoples ancestry. You love to study it in your free time.
8 You want to bring more qroxizians in the world. You love to flirt and do other things...
9 You are antisocial and prefer to be a hermit, but you don't want to admit it.
10 You hate traveling, and thus hate your nomadic people. You wish to live in the cities of most people.
d6 Ideal
1 Love: you wish to find a love for the world, or one to love you.
2 Knowledge: you wish to learn everything you can about either your people, or other beings.
3 Tribe: you want to make your tribe stronger. This could be through powerful training, equipment, or adding new members to the tribe.
4 Nature: you wish to protect nature, and will fight those who willingly destroy it.
5 Death: you are a morbid member of your people. You see life as a beautiful thing, but the most beautiful moment is when one dies.
6 Chief: you hope to become your tribes chief. You are looking for something to prove yourself and earn your spot.
d6 Bond
1 Tribe: you love your tribe a great deal, and will do anything for them.
2 Life: you love life and will help any living thing you can.
3 Blood: you love your species, tribe, or family, and their heritage. You take great pride in it.
4 Vice-Chief, you have a close bond with one of the vice-chiefs of your tribe.
5 Chief: you have a close bond with the current chief of your tribe.
6 Elder: you have a close bond with the elder, they are most likely your grandparent, and may have raised you.
d6 Flaw
1 Metal Hater: you despise metal and will never be satisfied with metal.
2 Wood hater: you despise weapons and armor made from wood and will never use them.
3 Necrovore: you value the importance of life, and when they die you must honor your kill by trying to eat it.
4 Vegetarian: you value life a great deal and try to never eat meat.
5 Manascarred: you fear magic and will actively avoid learning and using it.
6 Exiled: you have done something to wrong your chief or tribe and were banished. No one has forgiven your misdeed.

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