Purpleborn (5e Race)
From D&D Wiki
As the name suggests, purpleborns are purple humanoid. Nevertheless it is possible that the skintone varies from pink to purple or even blue. If they have hair, it often is black or dark brown. Even beard growth is possible. Their eye color mostly is blue, but every imaginable color can be found. Purpleborns are almost larger and more muscular in build than humans, but this depends on the subrace. Humankins are often as large as humans, half-orc-kins and dragonkins are bigger and heavier.
|Thanos as an inspiration for a Purpleborn Humankin|
The first purpleborns were made by a mad alchemist that tried to make halforcs more powerful. He infused very toxic substances, which granted them a blue or purple skintone. Their new strange look made them rejected by society. So they started to create their own society. In the later centuries, because of different opinions how they should finally live, they splitted up in three groups, which ended up in three different subraces.
Humankin: These are the smartest and most civilized purpleborns. They live in human society and would be able to create cities and kingdoms by themselves.
Half-Orc-kin: These are though and wild. They live for the battlefield exactly like their orcish ancestors. Often together with orcs. That is not really a society, but absolutely that, what the alchemist wanted. However, usually they are much smarter than Orcs.
Dragonkin: These ended up with dragons. It really was a hard time for them. Few escaped from the dragons and are now looking for safety in the human civilization. The next generations had draconic wings, claws and sometimes horns on their foreheads.
Purpleborns, especially humankins, are much more civilized and smarter than their orcish ancestors. They live together with humans, who helped them to become part of a civilization. That is why the majority of all purpleborns are humankins.
Humankins and Dragonkins often share the same names as humans due to their political connections to humans. Some tend to use greek or mythical names. Orcish names are rare and more used by Half-Orc-kins.
Male: Bill, Gregory, Henk, Jeff, Jerry, Laurence, Scott, William and many others
Female: Annabelle, Fiona, Lorraine, Marry, Natalie, Pia, Sarah, Tina and many others
Ability Score Increase. Your Strength score increases by 2 and one other score of your choice increases by 1.
Age. Purpleborns reach maturity with 26. They can live up to 510 years.
Alignment. Humankins and Dragonborns tend to be lawful. Half-Orc-kins tend to be chaotic. But every alignment is possible. Angels and Devils are among them.
Size. Purpleborns vary widely in height and build, from barely 5 feet to well over 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Powerful Build. Even as a Humankin you are really strong. You count as one size larger when determining your carrying capacity and the weight you can push, drag or lift.
Superhuman Stamina. You have advantage on saving throws against exhaustion.
Basic skin. You have a very basic skintone. But not without any advantage. You have resistance to acid damage.
Beyond average. Once you reached 20th level, you can choose one ability score. This score increases by 4 and its maximum is now 24.
The alchemists might. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting modifier for it.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose between the Humankin, Half-Orc-kin and the Dragonkin
Ability Score Increase. either your intelligence or wisdom score increases by 1
Human agility. You get a climbing as well as a swimming speed of 25 feet.
Human talents. You get proficiency in two skills or one skill and one tool of your choice. Furthermore, you can speak, read and write one additional language of your choice.
Ability Score Increase. either your dexterity or constitution score increases by 1
Relentless Endurance. If you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You must finish a long rest to use this feature again.
Though. Your hit point maximum increases by 2 at 1st level, and it increases by 1 every time you gain a level thereafter.
Thick skin. You get a +1 to your AC while you are unarmored.
Ability Score Increase. your charisma score increases by 1
Draconic wings. As a bonus action, you gain a flying speed equal to your base movement speed, but your maximum altitude is 20 feet. You can't fly while wearing medium or heavy armor. Furthermore, your maximum flying duration is 1 hour. When this duration ends, you must finish a long rest to use your flying speed again. You may use a bonus action to end your flying speed.
Draconic ancestry. Choose one type of dragon from the Draconic Ancestry table in the Players Handbook. You gain resistance to the damage type of your draconic ancestry.
Draconic claws. You have proficiency in unarmed strikes. You deal 1d4 slashing damage. After you take the attack action, you may make one unarmed strike as a bonus action.
Random Height and Weight Humankin
|5′ 0″||+2d12||150 lb.||× (1d8) lb.|
*Height = base height + height modifier
Random Height and Weight
|5′ 6″||+3d10||160 lb.||× (1d10) lb.|
*Height = base height + height modifier