Pura Diaboli (5e Class)

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Originado do Medo[edit]

Demônios vêm diretamente do Inferno e possuem um nome que se relaciona com o seu conceito. Esses conceitos podem ser tanto diretos quanto subjetivos, como Demônio da Arma ou Demônio da Maldição. Esses demônios são originados e alimentados pelo Medo que as pessoas sentem.

Construção rápida

Você pode fazer um Demônio Puro rapidamente seguindo estas sugestões. Primeiro, priorize ter uma pontuação alta de Charisma. Segundo, coloque sua segunda pontuação mais alta na Constitution. Finalmente, escolha entre os outros atributos para auxiliar na sua construção.


Note:

Progressão dos Dados de Dano: 1>1d4>1d6>1d8>1d10>1d12>2d6>2d8>2d10>2d12>4d6>4d8>4d10>4d12>8d6>8d8>8d10>8d12… e assim por diante, onde ao atingir d6s novamente a contagem de dados dobra.
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Sla porra [1]

Class Features

As a Demônio Puro you gain the following class features.

Hit Points

Hit Dice: 1d12 per Demônio Puro level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Demônio Puro level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Charisma e Outro a sua escolha
Skills: Todas as perícias que envolvem Carisma.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Demônio Puro

Level Proficiency
Bonus
Features Pontos de medo Absorção de Sangue
1st +2 Contratante, Absorção de Sangue, Nome Próprio 2 + cha 1/8
2nd +2 Agoraphobia, Poder Concreto 4 + cha 1/8
3rd +2 Terror, Conceito Evoluído, teste 6 + cha 1/8
4th +2 Ability Score Improvement 8 + cha 1/8
5th +3 Ataque Extra, Boas Intenções 10 + cha 1/7
6th +3 Concentração de Medo 12 + cha 1/7
7th +3 Aura Impecável, Resistente 14 + cha 1/7
8th +3 Ability Score Improvement 16 + cha 1/7
9th +4 Em Outras Palavras, Terror Constante 18 + cha 1/6
10th +4 Habilidade de Classe 20 + cha 1/6
11th +4 Imortal, Carnificina, Ataque Extra (2) 22 + cha 1/6
12th +4 Ability Score Improvement 24 + cha 1/6
13th +5 Ability Score Improvement 26 + cha 1/5
14th +5 Habilidade de Classe 28 + cha 1/5
15th +5 Medo Primordial 30 + cha 1/5
16th +5 Ability Score Improvement 32 + cha 1/5
17th +6 Ataque Extra (3) 34 + cha 1/4
18th +6 Ability Score Improvement 36 + cha 1/4
19th +6 Ability Score Improvement 38 + cha 1/4
20th +6 Medo Primeiro 40 + cha 1/4

Contratante[edit]

At 1st level,

Absorção de Sangue[edit]

At 1st level,

Nome Próprio[edit]

At 1st level,

Agoraphobia[edit]

At 2nd level,

Poder Concreto[edit]

At 2nd level,

Terror[edit]

At 3rd level,

Conceito Evoluído[edit]

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 13th, 16th, 18th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. At 3rd level,

Ataque Extra[edit]

At 5th level,

At 11th level,

At 17th level,

Boas Intenções[edit]

At 5th level,

Concentração de Medo[edit]

At 6th level,

Aura Impecável[edit]

At 7th level,

Resistente[edit]

At 7th level,

Em Outras Palavras[edit]

At 9th level,

Terror Constante[edit]

At 9th level,

Habilidade de Classe[edit]

At 10th level,

At 14th level,

Imortal[edit]

At 11th level,

Carnificina[edit]

At 11th level,

Medo Primordial[edit]

At 15th level,

Medo Primeiro[edit]

At 20th level,

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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