Puppet (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Puppeteers Puppet[edit]

Speed: 30
Hit Points: 30
Strength: 15
Dexterity: 10
Constitution: 15
Intelligence: 10
Wisdom: 10
Charisma: 10

Puppeteer's puppet

Puppeteer puppets are creatures that can be created out of about anything but are considered equipment. They move by the puppeteer's will and mind, which can be tricky to tell how they'll move since they are generally blank. But they'll fight, clean, slaughter all on the puppeteer's orders. There have been variant puppets like Lurker puppets which have the same skill set as a rogue in every way. Even their lethality is the same as the one which makes them terrible opponents. Juggernaut puppets are high in attack, defense, and destructive power. Their stats are close to that of a paladin. Predation puppets are sharp like a ranger, and aim for all the nasty spots to kill you. Their reward is they get to make weapons from their preys remains, as granted by the puppeteer. Nature puppets are tricky but peaceful puppets who are like druids. They are capable of bending nature to their master's whim or get new "friends" for them. Shialon puppets are the pain in the rear monk type puppets. Then finally hellstra puppets are the ones who are unique. They have some intelligence so the devils can use magic, and it's bad if you face two. Assasin Puppets are very fast and have no armor but high attack and poisoned blades that can be attached to every orifice. Some variants also have the ability to shoot poisoned darts. Legendary puppeteer Val Mai Konnic made it possible for these puppets, aside from a normal puppet, to be made through specific conditions to evolve into one of the variants immediately using the evolve puppet skill. For more information see Puppets(5e_Creature)


Back to Main Page5e HomebrewEquipment

Home of user-generated,
homebrew pages!


Advertisements: