Pterafolk (5e Race)
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Pterafolk are known to resemble pteranodons, pterodactyls in particular. They have no tail and are said to be related to lizardfolk. However, they are much taller and leaner than lizards. Their skulls are elongated and have a crest. Pterafolk skin is like that of a snake, with smaller, finer scales. They are usually colored from green to tan shades. On their arms are leathery flaps of skin, forming the wings. Their actual limbs are thin and long, with bones like a bird. They have sharp-tipped claws on their hands and feet.
From the beginning of time, there were serpentine rulers, sarrukh. Among the yuan-ti and lizardfolk, the pterafolk were created. By breeding lizardfolk with flying creatures, they were born. To aid their rulers armies, they were given the necessary tools to differentiate from their race of origin and survive as their own. With it came a predisposition towards viciousness and they were difficult to control.
Eventually, the fall of the sarrukh came. The pterafolk broke out of their fetters and took to the world. The sarrukh realized their grave mistake and used the last of their failing armies to try and hunt down the abomination of a race they created. Efforts to kill them all off were futile due to their mastery of the sky and aerial assaults, which the grounded sarrukh could not match. With the end of the sarrukh, pterafolk's own origins came to be unknown and they were free.
Over the years of their later existence, they became the target of a god. They usually lived in secluded forests and kept to themselves. But some turned for mercenaries and fought alongside whoever would pay. Their aerial prowess was greatly prized and they were good hires until one job branded them, deserters. Once their hirer was killed, they fled the force because things got tough.
Pterafolk respected power and versatility. Dirty moves in battle were completely fine and those with advantages needn't take any handicaps or be considerate. They dwelled in the forests where they could get an easy eye into any canopy from above. Pterafolk live either in large or small groups. They are each ruled by the loudest and strongest member. Usually, smaller groups were disorganized but the large groups could mimic the cultures of those around them. Sometimes, instead of a member of their own being leader, a spirit naga will rule over the larger groups. This figure usually was autocratic and acted as a judge over any internal disputes.
Pterafolks usually have names either related to a physical feature, or sometimes a specific sound they make.
Male: Claw, Fang, Flap, Screech, Wing
Female: Beak, Caw, Cry, Horn, Scale
The hidden folk of the forests and skies
Ability Score Increase. Your Dexterity score increases by 2.
Age. Most pterafolk mature at age 10 and live around 50 years.
Alignment. Pterafolk are known to be cruel and untrusting of outsiders.
Size. Pterafolk are usually taller than lizardfolk and have great wingspans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Flight. You have a flight speed of 30 feet. To use this speed, you must not be wearing medium or heavy armor
Beak. Your beak is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Eye in the Sky. You are proficient in the Perception skill.
Languages. You speak, read and write Common and Draconic.
Random Height and Weight
|6′ 0″||+2d10||110 lb.||× (2d6) lb.|
*Height = base height + height modifier