Psionic Inquisitor (5e Class)

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Psionic Inquisitor[edit]

Eliminate the Seeds of Evil[edit]

Creating an Inquisitor[edit]

Quick Build

You can make an inquisitor quickly by following these suggestions. First, Dexterity or Strength should be your highest ability score, followed by Intelligence. If you plan to adopt the Order of the Tome archetype, Intelligence should be your highest ability score, followed by Dexterity or Strength. Second, choose the sage background.

Class Features

As a Psionic Inquisitor you gain the following class features.

Hit Points

Hit Dice: 1d8 per Psionic Inquisitor level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Psionic Inquisitor level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: simple weapons, longswords, shortswords
Tools: None
Saving Throws: Intelligence, Charisma
Skills: Choose three from Arcana, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Persuasion, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) any simple melee weapon of your choice
  • (a) a short bow and 20 arrows or (b) a light crossbow and 20 bolts
  • (a) leather armor or (b) scale mail
  • (a) a diplomat’s pack or (b) dungeoneer’s pack or (c) scholar’s pack
  • If you are using starting wealth, you have 4d4 x 10 gp in funds.

Table: The Psionic Inquisitor

Level Proficiency
Bonus
Inquisitor Powers Known Features Cantrips Known Spells Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Fighting Style, Psychic Gift
2nd +2 Psionic Spellcasting 2 2 2
3rd +2 2 Inquisitor Order, Inquisitor Powers 2 3 3
4th +2 2 Ability Score Improvement, Expertise 2 3 3
5th +3 3 Extra Attack 2 4 4 2
6th +3 3 Psychic Gift 2 4 4 2
7th +3 4 Inquisitor Order feature 2 5 4 3
8th +3 4 Ability Score Improvement 2 5 4 3
9th +4 5 Zealous Study 2 6 4 3 2
10th +4 5 Psychic Gift 3 6 4 3 2
11th +4 5 3 7 4 3 3
12th +4 6 Ability Score Improvement 3 7 4 3 3
13th +5 6 Inquisitor Order feature 3 8 4 3 3 1
14th +5 6 3 8 4 3 3 1
15th +5 7 4 9 4 3 3 2
16th +5 7 Ability Score Improvement 4 9 4 3 3 2
17th +6 7 4 10 4 3 3 3 1
18th +6 8 Inquisitor Order feature 4 10 4 3 3 3 1
19th +6 8 Ability Score Improvement 4 11 4 3 3 3 2
20th +6 8 4 11 4 3 3 3 2

Fighting Style[edit]

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, wven if you later get to choose again.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Blind Fighting

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see invisible creatures within that range, unless the creature successfully hides from you.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 damage bludgeoning damage to one creature grappled by you.

Psychic Gift[edit]

Your innate psionic ability gives you mastery of the psychic elements around you. Your gift allows you to manipulate the mental world in ways others cannot. You gain the Psychic Communication benefit below, and you gain an additional benefit below when you reach 6th level and 10th level in this class.

Psychic Communication (1st Level)

You can speak, read, and write two additional languages of your choice. Additionally, you can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.

Mental Fortitude (6th Level)

You gain resistance to psychic damage. In addition, you advantage on saving throws against being charmed or frightened

Greater Mental Fortitude (10th Level)

You gain immunity to psychic damage and the charmed and frightened conditions.

Psionic Spellcasting[edit]

By 2nd level, you have learned how to manipulate the magical essence of the world as spells through psionics. See chapter 10 of the Player’s Handbook for the general rules of spellcasting. The spell list for psionic inquisitors appears and the bottom of this page.

Cantrips

You know two cantrips of your choice from the psionic spell list. You learn additional psionic cantrips of your choice at higher levels, as shown in the Cantrips Known column of the psionic inquisitor table.

Spell Slots

The psionic inquisitor table shows how many spell slots you have to cast your psionic spells. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st level spell charm person and have a 1st-level and 2nd-level spell slot available, you can cast charm person using either slot.

Spells Known Of 1st Level And Higher

You know two 1st-level spells of your choice from the psionic spell list. The Spells Known column of the psionic inquisitor table shows when you learn more psionic spells of your choice. Each of these spells must of a level for which you have spell slots, as shown on the table. For instance, when you reach 5th level in this class, you can learn a new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the psionic spells you know and replace it with another spell from the psionic spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Intelligence is your spellcasting ability for your psionic spells. Your magic comes from the ever present psychic energy in the world, your knowledge of this energy, and your ability to manipulate it to your will through mental expertise. You use Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier to when setting the saving throw DC for a psionic spell you cast and when making at attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier.

Spell attack modifier = your proficiency bonus + your Intelligence modifier.

Ritual Casting

You can cast any psionic spell you know as a ritual if that spell has the ritual tag.

Psionic Spellcasting

Due to the mental origin of your power, your psionic spells require no components or spellcasting focus.

Inquisitor Order[edit]

At 3rd level, you chose an inquisitor order. Choose between Order of the Mind Fire, Order of the Sword, Order of the Tome, or the Orderless Inquisitor, all detailed at the end of the class description. Your choice grants you features at level 3 and again at levels 7, 13, and 18.

Inquisitor Powers[edit]

Through your devoted study of worldly energies and psychic influence, you have come upon ancient powers that expand your ability to manipulate the world to your will. At 3rd level, you gain two inquisitor powers of your choice. Your power options are detailed at the end of the class description. When you gain certain psionic inquisitor levels, you gain additional powers of your choice, as shown in the Inquisitor Powers Known column of the Psionic Inquisitor table.

Additionally, when you gain a level in this class, you can choose one of the powers you know and replace it with another power that you could learn at that level.

You have a number of power dice equal to your proficiency bonus, which are d6s. A power die is expended when you activate certain inquisitor powers. Your power dice change to d8s at level 10, and d10s at level 19.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Zealous Study[edit]

Starting at 9th level, you can use your psychic strength to bolster your natural abilities. As an action, you can gain advantage on either Intelligence, Wisdom, or Charisma ability checks for one minute. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Psy Warrior[edit]

At level 14,

At level 20,

Inquisitor Orders[edit]

Order of the Mind Fire[edit]

<!-Introduce this subclass here->

Level 3

Level 7

Level 13

Level 18

Order of the Mind Fire[edit]

<!-Introduce this subclass here->

Level 3

Level 7

Level 13

Level 18

Order of the Sword[edit]

<!-Introduce this subclass here->

Level 3

Level 7

Level 13

Level 18

Order of the Tome[edit]

<!-Introduce this subclass here->

Level 3

Level 7

Level 13

Level 18

Order of the Independent[edit]

<!-Introduce this subclass here->

Level 3

Level 7

Level 13

Level 18

Psionic Inquisitor Spell List[edit]

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

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4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if you choose psionic inquisitor as one of your classes.

Prerequisites. As a multiclass character you must have at least Strength and Charisma or Dexterity and Charisma scores of 13 to take a level in this class, or to take a level in another class if you are already a psionic inquisitor.

Proficiencies. If psionic inquisitor isn’t your initial class, here are the proficiencies you gain when you take your first level as a psionic inquisitor: light armor, medium armor, simple weapons, longswords, and shortswords.

Spell Slots. Add half your levels (rounded up) in the psionic inquisitor class to the appropriate levels from other classes to determine your available spell slots.

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