Pseudo immortal (5e Template)

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Pseudo Immortal[edit]

Pseudo immortals aren't actually immortal; rather, they self-revive if are killed and reincarnate when die of old age, and also possess longer lifespan than the average for their species.

Creating a Pseudo Immortal[edit]

Prerequisite

Pseudo immortal is an inherited template that can be applied on any mortal (having limited lifespan) sentient creature (referred to hereafter as the base creature). A pseudo immortal uses all the base creature’s statistics, abilities and special abilities except as noted here.

Statistics[edit]

Abilities. Pseudo immortals are more powerful than average members of their kind. Strength +6, Dexterity +2, Constitution +4, Intelligence +2, Wisdom +2.

Hit Dice Increase all current and future HD by 1 level.

Speed All types of speed are doubled. If the base creature has flight speed, increase the maneuverability by one level.

Skills Pseudo immortals gain a +2 bonus on Perception checks. In addition, if this isn't their first lifetime, they gain an additional +2 bonus on Arcana, History, Nature and Religion checks..

Alignment Any, usually the regular for the base creature.

Armor Class The base creature’s natural armor bonus improves by +2..

Traits[edit]

Longevity: Pseudo immortals have fourfold as long lifespan compared to that of the base creature, and matching decelerated aging, from the maturity and further.

Self-Revival: Each time a pseudo immortal dies, they self-resurrect a minute (10 rounds) after they died as through the use of the spell True Resurrection. However, they cannot self-revive if they were killed by an epic magical weapon (+20). In such case, they die for good and reincarnate.

Reincarnation: Each time a pseudo immortal dies of old age or can't self revive, they reincarnate as a newborn specimen. While retaining all templates and any other quality or features and stats they had in their past lives for their new lives (they also regain all memories from their past lives).

Regeneration. Pseudo immortals heal very quickly; they gains regeneration equal to their Con modifier.. they restore, 1 point of ability damage per 3 minutes and 1 point of drained ability per hour. They also have a +10 bonus on Constitution saves.

Advancement[edit]

By HD or by class.

Level Adjustment[edit]

LA: +2.

CR Calculation[edit]

The base creature's CR +1

--- base on Pseudo Immortal (3.5e Template) for 5e.

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