Pseudo Immortal (3.5e Template)
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Pseudo immortals are not actually immortals, rather able to self-revive if got killed and to reincarnate when die of old age, and possess an elongated lifespan.
Creating a Pseudo Immortal
Pseudo immortal is an inherited template which can be added to any sentient creature.
Physical Description: The creature's base appearance.
Size and Type: Size and type are both unchanged. Gain the augmented subtype.
Hit Dice: Increase all current and future HD to d10s (unless they are higher. In such case, they are untouched).
Speed: All types of speed are doubled.
Armor Class: +2 to natural armor bonus.
Attack: Retain all the base creature's natural weapons.
Full Attack: As before.
Special Attacks: Retains all the special attacks of the base creature.
Special Qualities: Retains all the base creature's special qualities, and gains the following:
Longevity (Ex): Pseudo immortal have fourfold as long life expectancy compare to of the base creature, and a matching decelerated aging, from the maturity and further.
Self-Revival (Ex): Each time pseudo immortals die, they self-resurrect one minute after they died as through the use of the spell true resurrection. However, they cannot self-revive if they were killed by an epic magical weapon or effect. In such case, they die for good.
Reincarnation (Ex): Each time pseudo immortals die of old age, they reincarnate as newborn specimens of their kind. While they retain this template, they do not retain any other quality or feature they had in their past lives in their new lives (though they may regain memories from their past lives through dreams), and are, by all means, perfectly new beings.
Accelerate Healing (Ex): Pseudo immortals are healing at a rate of 1 hit point per hour. They also have a +12 innate bonus to Fortitude checks.
Abilities: +6 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom. Pseudo immortals are naturally more powerful than an ordinary specimen of their kind.
Skills: Pseudo immortals gain no extra skills. However, they can acquire new ones as usual.
Feats: Pseudo immortals gain no extra feats. However, they can acquire new ones as usual.
Environment: The regular for the base creature.
Organization: The regular for the base creature.
Challenge Rating: The base creature's CR +1.
Treasure: The regular for the base creature.
Alignment: Any, usually the regular for the base creature.
Advancement: By HD or by class.
Level Adjustment: +1.