Pseudo Immortal (3.5e Template)
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Pseudo immortals aren't actually immortal; rather, they self-revive if are killed and reincarnate when die of old age, and also possess longer lifespan than the average for their species.
Creating a Pseudo Immortal
Pseudo immortal is an inherited template that can be applied on any mortal (having limited lifespan) sentient creature (referred to hereafter as the base creature). A pseudo immortal uses all the base creature’s statistics, abilities and special abilities except as noted here.
Hit Dice: Increase all current and future racial HD by 1 level (d4 into d6, d10 into d12, etc.) up to d20.
Speed: Double all the speeds of the base creature. In addition, if the base creature possesses flight speed, the maneuverability increases by 1 level.
Armor Class: The base creature’s natural armor bonus improves by +2.
Special Qualities: A pseudo immortal retains all the base creature's special qualities, and also acquires the following:
Longevity (Ex): Pseudo immortals have fourfold as long lifespan compared to that of the base creature, and matching decelerated aging, from the maturity and further.
Self-Revival (Ex): Whenever a pseudo immortal dies, they self-resurrect a minute (10 rounds) after the death as through the use of the spell True Resurrection. However, pseudo immortals cannot self-revive if they were killed by an epic (+6) magical weapon or effect, or if their body was destroyed on a very fundamental level (shredded, incinerated, etc.). In such cases, they die for good.
Reincarnation (Ex): Whenever a pseudo immortal dies of old age, they consequently reincarnate as a newborn specimen of their kind. While they retain this template, they don't retain any other quality or trait they had in their past lives in their new lives (although, they may still regain memories from their past lives through dreams), and are, by all accounts, perfectly new beings.
Healing Factor (Ex): Pseudo immortals heal very quickly; they restore 1 hp per 3 minutes of activity or 1 hp per minute of rest, 1 point of ability damage per 3 minutes and 1 point of drained ability per hour. They also have a +12 bonus on Fortitude saves.
Abilities: Strength +6, Dexterity +2, Constitution +4, Intelligence +2, Wisdom +2. Pseudo immortals receive a boost to their physical and mental capabilities by their condition.
Skills: Pseudo immortals gain a +2 bonus on Concentration checks. In addition, if this isn't their first lifetime, they gain an additional +2 bonus on all Knowledge checks.
Feats: Pseudo immortals gain the feat Endurance.
Challenge Rating: The base creature's CR +1.
Alignment: Any, usually the regular for the base creature.
Advancement: By HD or by class, whichever is quicker.
Level Adjustment: +2.