Prudence (5e Creature)
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Gargantuan celestial (sequi), lawful good
Armor Class 23 (natural armor)
Saving Throws Str +15, Con +15, Cha +14
Angelic Weapons. The sequi's weapon attacks are magical. When the sequi hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Amphibious. Prudence can breathe air and water.
Divine Awareness. Prudence knows if it hears a lie.
Innate Spellcasting. Prudence's spellcasting ability is Charisma (spell save DC 22). Prudence can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, water breathing
Legendary Resistance (2/Day). If Prudence fails a saving throw, it can choose to succeed instead.
Magic Resistance. The sequi has advantage on saving throws against spells and other magical effects.
Multiattack. Prudence makes two claw attacks, or a claw and bite attack.
Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage and 23 (5d8) radiant damage.
Claw. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 8) slashing damage and 23 (5d8) radiant damage.
Ipsa Duce Salvo (1/Day). Prudence launches a dozen guided missiles. Each creature in a 10-foot-radius centered on a point within 120 feet (minimum 30 feet) of the sequi must make a DC 22 Dexterity saving throw. The saving throw is made with disadvantage. A creature takes 25 (7d6) fire damage and 23 (5d6) radiant damage on a failed save, or half as damage much on a successful one.
The sequi can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sequi regains spent legendary actions at the start of its turn.
Move. Prudence moves up to half its speed.
Prudence is the sequi and harbinger of Sapientia. It appears as a harbinger, when Sapientia wishes to test the strength of an opponent.