Prodigy Warrior (3.5e Prestige Class)

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Prodigy Warrior[edit]

Prodigy warriors are those focused on perfecting their bodies, usually choosing one of the physical abilities as their main focus.

Becoming a Prodigy Warrior[edit]

Any warrior or combatant can become a warrior prodigy, but that requires a certain skill as a combatant.

Entry Requirements
Alignment: Any
Base Attack Bonus: +11
Race: Any
Feats: Powerful Attack, Weapon Focus
Special: To become a warrior prodigy the character must be trained by another warrior prodigy or have found the warrior's path scrolls.
Table: The Prodigy Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Prodigy Ascendence
2nd +2 +3 +0 +0
3rd +3 +3 +1 +1 Ability Awaken
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Bonus Feat
6th +6/+1 +5 +2 +2
7th +7/+2 +5 +2 +2 Second Ascendence
8th +8/+3 +6 +2 +2 Bonus Feat
9th +9/+4 +6 +3 +3 Hability Explosion
10th +10/+5 +7 +3 +3 Perfect Ability

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str).

Class Features[edit]

Prodigy Ascendence: At 1st level, a Prodigy must choose between strength, dexterity or constitution, the chosen Ability immediately receives a +2 bonus and whenever the prodigy receives a Ability point due to the level increase he also receives +1 point in the chosen ability, this choice cannot be changed in the future.

Ability Awaken: The ability previously chosen receives a bonus, if you chose strength you start to use 1.5x your strength bonus even with one-handed weapons and 2x with two-handed weapons, if you chose dexterity you start to add your dexterity bonus in all ranged attacks (if a talent or class already causes this effect you now use 1.5x the dexterity bonus on damage) and if you chose constitution you double your constitution bonus on fortitude checks

Bonus Feat: At 5th level and every three levels (8, 11, 14...) the prodigy receives an additional combat feat from the list of warrior feats

Second Ascendence: At 7th level the prodigy can choose a different ability to ascend to, he immediately gets +1 on that skill and gets +1 every time he gets a ability boost due to level advancement.

Hability Explosion: At 9th level the prodigy gains its most terrifying ability, though powerful it causes terrible stress to the prodigy's body. Once a day the prodigy can double his bonus on the first chosen ability, this power boost lasts for three rounds after which the ability original value drops by half of the original for twelve hours, at this time the prodigy also gets only half of his displacement, no spells except true wish or miracle can remove this condition.

Perfect Ability: At the tenth level the first ability chosen by the prodigy receives a new power, if he chose strength he can hold weapons with up to three major categories without penalty and use one-handed weapons as if it were two-handed for all purposes, if he chose Dexterity he starts to add twice the dexterity modifier in AC and gains an additional attack in the round (cumulative with any other already available) and if he chose constitution, he uses the modifier twice as a bonus to the hit die and receives immunity to all non-magical or epic diseases and poisons

Campaign Information[edit]

Playing a Prodigy Warrior[edit]

Combat: Prodigy warriors are very versatile, their position in combat depends a lot on their ascended Ability.

Advancement: Usually this prestige class is used by fighters, barbarians and rangers, but it can be used well by any combatant, prestige classes that are combat

Resources: None

Autor Notes[edit]

To be honest I rebuilt this class because it was deleted and I think I made it more interesting than the one I used before, I'm not fluent in English so sorry for possible mistakes, I accept suggestions for improvement and balancing


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