Prodigy (3.5e Template)

From D&D Wiki

Jump to: navigation, search

PRODIGY[edit]

Some individuals are born with a natural ability to learn. For them any career or path is followed easily, quickly learning all the techniques needed to become fabulous in it.

Creating a Prodigy[edit]

This template is an inherited template that can be added to any creature with Intelligence score of 10 or more (referred to hereafter as the "base creature"). It uses all the base creature's statistics and special abilities except as noted here.

Size and Type[edit]

Same as base creature.

Hit Dice[edit]

Hit dice does not change.

Speed, Armor Class, Attack and special attacks[edit]

Same as base creature.

Special Qualities[edit]

A prodigy has all the special qualities of the base creature, plus:

Able learner. At first level he can pick one skill, and can choose another one on each new level or HD he gains. The chosen skill becomes a class skill for him, and he receives 4 additional skill points at first level and one for each hit dice he gains thereafter.

Talented. The prodigy receives one additional feat at first level, and one for each hit dice that he gains.


In addition he gains one of the following abilities for every 4 HD or multiple thereof:


Arcane Prowess. If the prodigy is a arcane caster that learn spells, it receive one additional spell known for level in that class, or two if both are not from the maximum level of spell he can cast. It’s effects stacks with itself and other similar abilities.

Fast learner. He can learn, create or copy spells in one half the normal time.

Lore. He gains an ability similar to a bards lore, and his level for that ability is the same as his hit dice. If he already has this ability he receives +2 on it.

Calm. He can always choose 10 on any skill or concentration check.

Mastery. He gains half his level in competence bonus to a single skill chosen. You can select this ability more than once, picking another skill.

Weapon familiarity. He can choose as a bonus feat the weapon proficiency, or exotic weapon proficiency for each four hit dice he possess.

Early learner. He can learn any spell that he could have known using his intelligence score, even if he doesn't already have the proper level in his arcane class. He can only cast the spell if he has a slot available in the proper level or higher, gained by a high intelligent score, and to cast it he always has to pass a spellcraft check with CD 20 + the level of the spell + the number of times he is casting it on that day (+1 if it’s the first time on the day, +2 if is the second time and so on). He can only learn a spell in that way when he gain a class level, trading two spells known of the proper level gained when level up, to pick a spell one level higher than his maximum spell level, or four for one spell of two levels high, and so on.

Intuitive learning. If the prodigy has a class that earn special abilities [as rogue (talents), witch (hexes), ranger (traps), wizard and alchemist (discoveries), paladin (mercies), and so on], he can choose a new ability from his list as a bonus.

Abilities[edit]

Increase from the base creature as follows: Int +4.

Skills[edit]

A prodigy receives +1 competency bonus on all skills.

Environment[edit]

Same as the base creature.

Organization[edit]

Same as the base creature.

Challenge Rating[edit]

4 HD or less, as base creature +1; 5 HD to 10 HD, as base creature +2; 11 HD or more, as base creature +3.

Treasure[edit]

Same as the base creature.

Alignment[edit]

Any.

Advancement[edit]

Same as the base creature, but now all classes are favored.

Level Adjustment[edit]

4 HD or less, as base creature +1; 5 HD to 10 HD, as base creature +2; 11 HD or more, as base creature +3.



Back to Main Page3.5e HomebrewCreaturesTemplates

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors