Procyon (5e Race)
From D&D Wiki
|An example of a typical City Procyon Adventurer; Credit to [ritwells]|
Procyons are a race of small, slender raccoons. All carry the iconic mask, with black, white, and brown fur. They have a deep connection to the dark forests they originate with, lurking in other people's shadows.
Most Procyons used to live as the defenders of forests and wooded areas. While urban areas kept expanding they'd keep it in check, lurking around the edges of forests at night, tricking the foolish, and disposing of threats. Their connection to the forests was just as strong as their connection to magic, using disguises, darkness, and your standard destructive magic. Eventually, as time moved on, the threat to their forests waned. Druids joined their forces, construction teams left them alone, and many Procyons even moved into the cities that were their former enemies. The number of Procyons in cities is growing, but those in the forest still guard it against the shadows.
Procyons in cities are usually on the outer edges of societies for their strange appearance and former history. Things are getting better for them but many use this reputation and what magic they still have to their advantage. Procyons make good thieves, criminals, and lead in illegal trade. Not all are bad though, and many are trying to make an honest living in the city.
For those in the forest, life is very different. They live in large groups that each guard their own territory along forest borders. In the day most sleep, leaving the bulk of the task to druids that have joined their cause. At night they hunt for food, and any suspicious figures. On some days they'll even infiltrate urban areas, gathering information and potential problems.
City Procyons have adopted common human names entirely. Procyons still cling to tradition. Forest Procyons are given names that reference their physical attributes at birth, and then are given their true names after reaching maturity. True names are usually chosen by the Procyon themselves, perhaps referencing a new feature of their body or personality, a habit, a hobby, or how they use their magic.
Birth Names Sawtooth, Blackpaw, Shortlegs, Darkmask, Fangburn
True names Darkblood, Seeker, Rocket, Shadowfur, Scarface, Plague,
Procyons are bipedal raccoons with a deep connection to the night, and some magic.
Ability Score Increase. Procyons are stealthy and cunning. Your Dexterity score increases by 2 and your Intelligence or Charisma score increases by 1.
Age. Procyons reach maturity at the age of 10. They usually last until about 70 years of age. Procyon magic users often live past 120.
Alignment. Procyons tend towards chaotic alignments with a penchant for mischief.
Size. Procyons stand approximately 4 feet tall. Your size is Small.
Speed. Your base walking speed is 30 feet. You have a climbing speed of 20 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Appraiser. All Procyons often dig through refuse in search of items of value. You have advantage on Intelligence checks made to determine the use or value of an item.
Mask of the Bandit. You are proficient in the Stealth skill.
Procyon Charm. You have a way of getting what you want out of people. You can cast the friends spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest.
Beastspeech. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Languages. You can read, write, and speak Common.
Subrace. The subraces of Procyons include City Procyons and Forest Procyons.
Procyons in urban areas have a weaker calling to magic, but have adapted well to the city. They commonly have light brown fur
Cunning Talents. Procyons in the city have had to gain special traits and abilities to make a living and fend for themselves. Choose one of the following General Feats from the Player's Handbook but without any ability score increase: Stealthy, Skulker, Silver-Tongued, Mobile, or Lucky. If you choose Lucky, you only have 2 luck points.
The Procyons that stalk the forests at night have a stronger connection to darkness and magic. Their fur is usually dark grey or even black with wider, darker masks. It's not rare for the magic users to grow strangely colored eyes and blood, strange fur patterns, or other quirks as a result of their magic studies.
Truly Nocturnal. Forest Procyons thrive in the dark, and fare poorly in sunlight. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Flicker. Once with this trait, you can choose up to 3 nonmagical sources of light (for example a small flame or floodlights) within 120 feet of you, that you can see, and block them with your own magical force for 1 minute, the lights dimming and becoming ineffective beyond 5 feet. This requires concentration as if on a spell. At the end of the duration, the light sources resume as normal. You regain the ability to do this when you finish a long rest.
Random Height and Weight
|4′ 7″||+2d6||80 lb.||× (1d6) lb.|
*Height = base height + height modifier
When creating a Forest Procyon character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics. You can choose one of these makes your own, their magical connection can lead to very chaotic effects.
|1||You have oddly colored blood (your choice)|
|2||You have oddly colored eyes (your choice)|
|3||You have a completely black coat of fur, with a thick grey mask.|
|4||You have thick, disheveled fur|
|5||You have icy hands and breath.|
|6||You don't need to blink, and in fact, almost never do.|
|7||You have oddly colored teeth (your choice)|
|8||You have oddly colored claws (your choice)|