Primelmen (5e Race)
From D&D Wiki
|“||You can call me ugly all you want, but when you insult my mother, you get the tusk!||”|
Brutes and Maidens
Primelmen are porcine humanoids with strong sexual dimorphism. The race as a whole resembles porcine animals like pigs and boars. Males are hairy and sprout large tusks. They are commonly prickly due to the rough nature of their hairs. Females resemble domesticated pigs, with a smaller stature and delicate pink skin. They do not have normal fingers or toes, instead retaining the feet of a pig, with blunt claws. An important trait of the primelmen is the differentiation of their eyes, as it implies a certain type of power in their bloodline. There are red, purple and green-eyed varieties. Red-eyed tend to be males, and green-eyed tend to be females. Purple-eyed are rare and occur without sexual differentiation.
Despite how their name sounds, primelmen are far from primitive. Their clothing often reflects a rather moderate to a luxurious lifestyle. Male boars are often girded in sparse, but various armors of furs and metal pieces with motifs of powerful animals like bears, wolves, and, most importantly, the boar. Females often imprint special tattoos on themselves, along with makeup and clothing of fine make, like silks and gossamer veils. They will often adorn their claws like how humans do nails. Jewelry is a common sight on primelmen, and they prefer either gold or iron.
Where Pigs Come From
It is not entirely clear where primelmen hail from or who created them. They are commonly thought to have fey origin, perhaps evolved from magic porcine ancestors. Others believe they are perhaps descendants of Gorthok, boarish servant of Talos, god of storms. Some yet surmise that they are humans who perhaps got infected with the blood of the nalfshnee. This is not entirely probable, as primelmen have only as much of a destructive tendency as a normal person. Primelmen believe their original hails from a three-eyed fey god with a pig head. Each eye reflects the red, green, and purple-eyed variety of their race.
Appearances Can Be Deceiving
Primelmen have cities that dot a variety of terrains in temperate climates, from coastal cities to inland areas. They have a surprisingly long history that lends itself to their rich citadels. Many people think of primelmen as brutes on a glance, but their cities are about as pretty as that of large human settlements. Primelmen value family very fiercely, and these families can often be very large due to primelmen litters ranging anywhere from four to as many as ten babies. They are normally docile and civil, though possibly a bit condescending, but a comment slandering their kin will bring out their full rage. Primelmen see themselves as exemplary humanoids, having an unexpectedly high degree of intelligence as well as strength to back it in a fight.
Titles to primelmen are very important. Misuse of them could get one severely reprimanded and stripped of their statuses.
Male Names: Gorag, Hurk, Uroth, Ithem
Female Names: Veena, Ira, Asho, Pelol
Titles: Tusk Fighter, Scent Lady, Man of War, Amazoness
A race of intelligent and stylish pig people
Ability Score Increase. Your Constitution score increases by 2.
Age. Primelmen mature at the age of 13 and live to be 70 years old on average.
Alignment. Primelmen tend toward neutral or chaotic alignments based on their family.
Size. Females tend to be shorter and males can reach 6 feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Nose. You have advantage in Wisdom (Perception) checks using your sense of smell.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Choose either the red, green, or purple-eyed subrace.
The primelmen of the red-eye tend to be born male. They are characterized by a brutish nature and a strong sense of loyalty. Females born with red eyes inherit these traits and also sprout hairs like males and smaller tusks. They tend to make up the military muscle of the society.
Ability Score Increase. Your Strength score increases by 1.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Primelmen Weapons Traning. You have proficiency with the longsword, shortsword, scimitar, and sickle.
Head Rush. When you move on your turn in combat, you can double your speed until the end of the turn as long as you move straight. Once you use this trait, you can't use it again until you move half your base movement feet on one of your turns.
Purple eyes in primelmen society are rare and occur in both male and females. They tend to be the smallest of the race, never going over five feet, with pale skin and fine whitish hairs. They are known to be very wise and advise decisions in government.
Most green eye primelmen are females, though there are some males born with them. This subrace of primelmen is primarily hairless. Their skills lie in their use of magic, primarily illusions and divination.
Ability Score Increase. Your Intelligence score increases by 1.
Innate Spellcasting. You know the minor illusion and guidance cantrips. Intelligence is your spellcasting modifier for these spells.
Renowned Eye. You are proficient in the Insight skill.
Random Height and Weight
|4′ 6″||+2d10||180 lb.||× (1d8) lb.|
*Height = base height + height modifier
- Dragon of Icespire Peak, p.58