Primeape (5e Creature)
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Small monstrosity, any alignment
Vital Spirit. The primeape can't be put to sleep against its will.
Anger Point. At the start of its turn, the primeape can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Defiant. When the primeape misses with an attack, the next attack it makes deals an additional 7 (2d6) damage.
Outrage (Recharges after a Short or Long Rest). As a bonus action, the primeape can enter a rage at the start of its turn. The rage lasts for 1 minute or until the primeape is incapacitated. While raging, the primeape gains the following benefits:
Multiattack. The primeape makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 17 (2d8 + 8) bludgeoning damage while raging.