Preyton (5e Creature)

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Preyton[edit]

Large monstrosity, chaotic evil


Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., fly 60 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 10 (+0) 13 (+1) 6 (-2)

Saving Throws Int +3, Wis +4
Skills Perception +4, Stealth +5
Proficiency Bonus +3
Damage Resistances poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages Sylvan
Challenge 6 (2,300 XP)


Charge. If the preyton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. The preyton may make a bite attack as a bonus action if the target is prone.

Reckless. At the start of its turn, the preyton can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The preyton makes two attacks with its claws. Alternatively, it makes one attack with its gore.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

BONUS ACTIONS

Endless Malice. The preyton targets one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 15 Constitution saving throw or die. If the target dies, each creature within 60 feet of the preyton that can see the dead creature must succeed on a DC 15 Wisdom saving throw or become frightened until the end of its next turn. Whilst frightened, it must use its movement to move as far away as possible from the preyton, taking the Dash action if it can.


Preytons are a savage and hateful breed of creature that haunts the forested lands of the world. So renowned is their ferocity that sightings of preytons will draw adventurers from many miles around, seeking to prove their valour by slaying the beasts. Mighty and winged creatures of evil, hybrid in form like the chimera, preytons bear upon their vaguely equine heads a pair of blackened and serrated antlers, which have caused foolhardy warriors to mistake them for majestic Great Stags, much to their fatal error. The beasts, possessed of a dark cunning, will lure such adventurers into the depths of the forest before revealing their blood red eyes and rows of savage fangs when they leap forth from ambush to rend and tear their prey.
The hides of preytons are torn and mutilated, their fur hanging lank in many places and sloughed away to be replaced by ragged feathers or filth-encrusted scales. Their forelegs and body resemble a dark and twisted stag, while their hindquarters sprout clawed, leonine paws and monstrous wings like those of a wyvern.

Contempt for All. Whilst their appearance is truly vile, it is the legendary malice of the preytons that makes them truly dangerous. Corpses mauled beyond recognition and stretches of forest befouled and trampled betray their presence. Anything foolish enough to enter such an area will be hunted down and slain, and often the preytons will simply discard the torn corpse aside to rot, killing out of pure hatred rather than hunger. Many a supposedly courageous fighter has fled from such a scene after witnessing their fellows' bodies be horrifically torn apart into ragged chunks. Dark legend has it that this terrible hatred was born long ago when a circle of shamans created them in horrific rituals, corrupting Great Stags before sacrifice-strewn herd stones. Bereft of their once noble nature, preytons now know only an all-encompassing hatred for that which they have lost, driving them to rend and kill with terrible malice. Even their own wounds bring them a twisted sense of satisfaction, instinctively realising that only in death will their torment end; for a preyton despises itself almost as much as its enemies.

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